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After 5 years of coding voima by hand,
I have decided to now use ai to assist in the coding.

it is NOT used for generating textures, graphics,
sounds, music, dialogue or narration. Only for code.

The bottleneck of VOIMA has always been the coding,
I literally have a backlog of ideas from years ago that I havent had the time or smartness to add.

And so this has now been a huge unlock for VOIMA,
Ive had more space and time to be creative with the game's design, which is my real passion.

And I also wouldnt be using ai to write code if I thought it was making slop,
But in this recent year the ai models have gotten so good
that Ive found a way to use it without it rotting the codebase and making future development harder.

I will never stop developing, this my dream game
And all I want is the vision to come to life.

ive worked on voima for 5 years without any ai usage.

then early 2026 i started using chat gpt like fancy google
for asking questions about coding.

then in summer 2026 i for fun asked claude to code something that was always impossible for me.
related the slabs geometry.

as my education is level is first grade of high school, my knowledge of math and stuff is really lacking.
and i still tried for years and years to code the more complicated stuff with slabs and polygons.
and have notebooks full of sketches trying to figure it out, but i never could.
then claude just coded it perfectly in a day.

since then i started leaning on it more for technical solutions.
and now with the voima 2.2 update that is about to release,
i have been using claude inside the coding software to work with it more effeciently.

i will soon be making a video explaining where im coming from and how i use it.
and announcing the ai usage more publically.

voima was never about making money.
i dont want to keep anyones money if its not wanted.

voima has been the game ive been chasing to find ever since i was 12 years old, looking for the next big game after minecraft.
ive been working on it now for 6 years (since 2020)
and to me the project is just about creating the best game out there.
my dream project that give me the most purpose and the most personal creative outlet i could possibly have.

theres nothing i would rather work on more.
even if nobody played it and it made no money.
i would still be working hard on it as i am now.
after all, i worked on it for the first 5 years with absolutely no audience, no revenue, and no support from friends or family.
only i saw the vision, and i believe in it.