VOIMA is a sandbox where you build freely - no grids, no limits.
Draw shapes, place blocks, and defend your creations from monsters.
Mod the game in real time - no coding needed. Play it. Then make it yours.
BUILDING
- Draw to build — literally.
- Place blocks at any angle, no grid required.
- Shapes come to life with physics
- New tools, intuitive controls
MODDING
- Add your own graphics, sounds, characters and tools
- All without coding.
- Mod the game from inside the game, in real time
- Create and share your own universe
SURVIVE
- You're a bear
- Collect resources and build a base
- Defend your creations from hungry Jawns
Karhula:
• Water now removes all fall damage
• Updated New Magnet texture, abilities and gave it a crafting recipe
• Hot Pickaxe is now 4x more durable
• Wooden Pickaxe is now 1.5x more durable
• Wooden Shotgun now deals half its old knockback
• Made Wooden Chaingun a lot stronger
• Ice is now longer climbable
• Bears no longer despawn
• Made baby bears smaller
• Made Goober recipe easier
• You can now craft Stone from Mossy Stone
• Honey blocks now take longer to mine
• Lowered texture resolution of Jesus on the cross
Animals:
• Jawns are a lot smarter now and less blind.
• Bear can now "sleep", Press V
• Bears without a weapon will now flee when being chased
• Beings now spawn in different sizes
• Rehauled despawning system
• Fixed beings being in love with pretty much anything
• Fixed beings just running around things forever in a circle
• Baby bears now grow into small normal bears that then continue growing taller
• Fixed tiny animals jumping super high
Inventory:
• Made crafting faster when you hold it down
• You can also craft ultra fast by holding down SHIFT as you click
• Recipes now also show how many you have of them in your inventory
• Recipes now only show their tooltip if you have unlocked them
• Added scrollbar to crafting window
• When a held item breaks, you now equip your fists.
• Hotbar items now display their damaged state with the right pixelated effect
• Hotbar now flashes less if the item was added to hotbar. Otherwise its just as bright.
Blocks:
• Fixed Block Size blocks having the wrong texture
• Added color reset button to block menu
• Removed the brightest and darkest shades from block color menu
Multiplayer:
• Optimized performance for host
• Fixed block drops floating in the air for some clients
• Fixed how mobs spawning was only around the host and not clients
• Fixed a possible out of sync ghost block issue
• Improved performance of joining a server
• Improved performance of accepting a player to join your server
• Optimized perforamnce of card simulation of things far away from host but close to clients
• Fixed Time of day being slightly out of sync for clients if it took a long time to join a server
• Player list now shows the number of how many people are on the server
• Improved syncing and performance of Sounds
• Fixed World Edit not limiting how many animals you can spawn on a server. (Limit is 30)
Plants:
• Death Drops from a fallen tree now spawn at the hit position instead of across the fallen tree
World Gen:
• Circuit blocks now generate going into the ground
Other:
• Adjusted damaged pixelated effect on non-animal cards
• Brighter things like lava are now still brighter even when far away in the fog
• Optimize text rendering, especially for chat
• Made F3 menu show extra stuff only if you hold down f3 long enough
Modding:
• Added "Fall Damage Multiplier" property to slabs
• Added "Despawnable" property to cards
• Knockback is now also a property for Animals, not just Guns
• Fixed Animal cards not using Use properties like Place on Use or healing stuff
Fixes:
• Fixed portals always teleporting you from touch even when they shouldnt
• Fixed UI Textures lowering its resolution with the Texture Distance setting
• Fixed particles not always appearing
• Made fully culled blocks still have collisions (for now, because there are bugs about missing faces on blocks)
Major:
• Completely New World Generation (WITH CAVES!)
• Completely New Crafting System
• Multiplayer Fixes
• Performance Improvements
Karhula:
• Added New "Hot Pickaxe"
• Added New "Jawn Axe" Thanks Splav!
• New textures for Drill! Thanks Splav!
• Added Honey Block
• Added Fur Block
• Added Logs Block
• Added Baby Milo Bear
• Added Fern
• Bears no longer naturally regenerate health
• Bears now naturally spawn in forests
• Honey potions must now be crafted
• Added crafting recipe for Fishing Rod
• Added crafting recipe for Goober
• Changed Baby Bear Textures
• Improved the colors of the wooden blocks to make them work better together
• Balanced a lot of items
• Respawn Statue no longer spawns NPC Bears
• New Crosshair
Blocks:
• Blocks now have a new TAB Menu for Changing Size and Color
• Fixed blocks being mined in the wrong position etc
• Improved mining and building blocks with half slabs nearby
• Blocks now save their color and size indiviudally, and not universally per inventory
• Fixed not being able to place smaller blocks onto bigger blocks wall without copying it
• Fixed a dupe bug by slicing a block horizontally
• Block drops are no longer climbable (Ability to jump from them)
Inventory:
• Rehauled the Crafting Menu (You can also move recipes with Right Click)
• Crucial: Fixed being able to duplicate items by simply dropping it
• Items picked up are now automatically added to hotbar
• Fixed some items disappearing afters dying
• Max hotbar size for items + cards is 6 + 6
• You can hold down a recipe to craft more
• Fixed being able to accidentally craft things when openning crafting menu
Animals:
• Trees are now easier to climb
• New Pre-Order Bear Names!
• Animal Punchs now gives knockback
• Bear punch's reach is now longer the bigger you are
• Animals can now despawn. If wanting to spawn a new kind, but reached spawn limit, it finds a card far away from player to despawn first.
• Fixed bears not holding any items they pickup (They can now carry and place blocks again!)
World:
• Made fall damage stronger
• World no longer simulates anything 200 blocks away from any player
• The world is now shadowed near the horizon
Multiplayer:
• Players wanting to join a server must now have their request accepted by the host
• Players and items now move A LOT smoother
• Fixed scissor snip snap not correctly syncing
• Fixed deleted blocks sometimes appearing back/ghosty blocks
• Fixed other player's held item sometimes being invisible
• Fixed card scale edits not updating for other players
• Fixed player's bear not disappearing when disconnecting (only worked for host before)
• Card knockback from attacks is now synced
• Hurter is now synced with Hurts
• Added Death messages for when killed by something. PlayerA was killed by PlayerB. Player was killed by a Janw.
• Fixed some long chat messages causing an error
• Chat now has a limit on how many messages can be seen before being deleted from history
• Fixed player bringing the entire main menu world into a server if accepting an invitation while still in the universe loading screen
• Chat now hides itself when there has been a new message for 5 seconds
Performance:
• Greatly improved perforamnce of Card Movement/Collisions
• Greatly improved rendering performance of procedurally generated worlds
• Optimized memory performance of Blocks
• Optimized performance of Card.Teleport() (used for syncing server updates btw)
• Optimized performance of Block Highlights (Like when selecting stuff with World Edit)
• Improved performance of light sources like torhces and lamps, by not rendering them when they are over 80 blocks away
• Slightly improved memory performance of card collisions
• Chunk mesh updates are now limited to 5 per frame
• Optimized particle performance (No longer spawn 60 blocks away from player)
• Slightly improved performance of the Universe Loading Screen
Cards:
• Fixed animal's "delete at health" not working
• Naturally spawned cards now are the same scale as the card that they spawned from
• Fixed cards being pushed a bit after they spawn something
Modding:
• Added "Spawn Only Players" property for cards (Used by Respawn Statue for example)
• Death Drops can now be randomized
• Biomes are now moddable as their own txt file
• Added new setting "Always suffocate", this makes lava always deal damage even if eye is not inside the slab
• Spawn From can now accept multiple values. Meaning, cards can now spawn from many different cards.
• Fixed some tiny bugs with Printer
• Added "Card Damage Multiplier" to Gun Types
• Added "Spawn Players" and "Spawn Non Players" property to cards
World Editor:
• SHIFT while flying now moves you up/down instead of making you faster
Other:
• Auto-save is now more rare the bigger the world is (to save from lag)
• Only animals now float on water
• Added ď ü ø \ " font letters
• Cards now create particles when deleted
• Scissors snip snap no longer causes blocks to fall
• Lava now deals damage from any touch
Menus:
• Fixed Pre-Order button not working oof
• Added new setting "Disable Layers in Blocks"
• New Worlds can now be created without giving it a name
• You can now turn on cheats in a survival world by clicking the heart and confirming it in a popup window
• Blocks now have better shading in Menus
• Simplified Pause Menu
• Increased Maximun View Distance Setting
• Fixed World Export Button not working
Fixes:
• Fixed "Smooth Textures" setting not updating every texture when toggling
• Fixed cutout textures (Like Bush) in blocks creating z-clipping visual issues against surfaces
• Fixed shallow fluid blocks causing you to go underground
• Fixed various bugs related to not being able to load a world
• Fixed an error with universes without songs
Multiplayer:
• Significantly removed jitter/lag appearence from server updates
• Improved performance by enforcing a tickrate for sending updates
• Fixed blocks not syncing texture tiling correctly
• Fixed a crash from host sending important card updates
• Fixed some chat messages causing error
• Player Nametags are now a bit lower when the bear is sitting
Other:
• Updated Settings Menu layout
• Fixed Fullscreen keybind (F11) not fully working
Multiplayer:
• Massively improved multiplayer performance and memory usage
• Fixed some hurt cards not turning red for players not hosting
• Fixed players sometimes visually glitching slightly
Other:
• Fixed Block Size being uneditable if width was 0.5 or less
• Fixed blocks falling sometimes when built on other block walls
• Fixed your held item being invisible when loading a world
• Added tooltips for Grappling Hook
• Updated .NET Framework to .NET Standard 2.1 (better performance)
• New monthly goal in the pre-order promotion window
• Fixed multiplayer password not always working
• Fixed players getting stuck loading into a server
• Fixed trees and blocks not always dropping items
• Fixed players sometimes being trees, honey potions or anything NOT a bear.
• Fixed player cards not being synced or being invisible
• Fixed guns dying completely after shooting once
• Fixed held items being invisible and not synced
• Fixed dropped items sometimes not being pickupable
• Fixed players twitching like theyre looking everywhere
• Fixed Manually changing the time of day not syncing
• Fixed soft lock in the menu for players if the host left the game
• Fixed crash when player joins a server with a steam username entirely made out of characters that arent found in the voima font.
• Players are now saved and made hidden when they leave
• Player movement is now smooth looking (interpolation)
• Players that join for the first time now spawn next to another player
• Host can now kick players from the server
• Servers are no longer public by default, instead friends only
• Added a button to disable Mods when wanting to play multiplayer
• Made improvements to how multiplayer chat looks
• Made the buttons for hosting simpler and easier to understand
• Player name tags are now smaller and without a background
Blocks:
• Fixed blocks placed on curved blocks not being small blocks if player wanted small block
World Editor:
• Added Master Setting (in World Editor) for toggling if Cards Spawn (jawns, pinecones, etc)
• Fixed crash when scrolling Mode Selection menu
• Fixed not being able to set grid to a block by double clicking a block
• Fixed being able to enter World Editor in a world with cheats turned off.
• Fixed being able to select yourself with world editor
• Fixed selected block type sometimes being the missingo type
Menus:
• Fixed crafting recipes not always being clickable
• Inventory can now also be closed with TAB
• Added tooltip "Click to enter World Editor" when hovering heart
• Made Delete buttons appear red
• Fixed Survival setting reseting when pressing when creating a new world
• Fixed pre-orders amount being wrong on some os languages (voidma...)
World:
• Slab's health is now saved
• Floating islands are now longer generated to be brighter
Other:
• New Pre-Order Bear Names!
• Going thirdperson now opens it facing yourself first
• Respawn statues are now toggled on by default when placed
• Fixed an error when loading a universe containing an empty txt file
• Possibly fixed fullscreen causing black screens
Mac:
• Fixed input fields adding a new line when pressing enter on mac
• Fixed Universe Updater not working
Blocks:
• Improved block preview on surfaces, it now shows the snapping
• Fixed block size menu not being selectable when small
• Fixed held block staying floating in the air after being unequipped
Linux:
• Fixed Smooth Lighting being reversed on linux
• Fixed and made improvements to universe updating
Inventory:
• Fixed crafting recipes not updating
• Fixed various bugs related to clicking stuff in hotbar
• Fixed right side of item's inventory being unclickable sometimes
World Editor:
• World editor is no longer automatically entered with tab, now you must always click your heart.
• Fixed creative menu not openning correctly
• Fixed world editor now showing selected stuff after ending duplicating
Other:
• Fixed player jittering up and down a block when slightly climbing its edge
• Added font support for љ њ ђ џ ћ
• Optimized Smooth Lighting performance
• Optimized Kawase Blur performance
• Fixed Smooth Lighting not looking right
• Fixed portals not loading the world correctly sometimes
• You can now build in all new ways with the blocks, with Easy Snapping and Curving.
• Scissors also got a lot more powerful.
• NEW Inventory and Hotbar! No longer looking like temu minecraft...
• VOIMA also finally works on Linux and Mac now!!!
Bears:
• Bears now spawn Baby Bears and they grow up into normal bears
• Improved path finding logic
• Fixed groups of crazy jumping
• Fixed groups of bears walking obsessively around dead bodies
• Baby bears are now slower
• New pre-order names!
Rope:
• Improved Fishing Rod textures
• Fixed bugs causing it to launch you crazy fast
Inventory:
• Pressing TAB with the inventory open now easily toggles the Item Spawn Menu
World Editor:
• Added grid for duplicating
• Added grid for moving selections
• Added grid for placing cards
• Its now easier to draw against walls
• Added visual feedback for snapping when drawing
• Improved performance of selecting many slabs
• Ghost movement now also moves in the direction youre looking, like shift
• Lowered minimum flying speed from 10% to 5%
• Added category backgrounds in the master settings window
• Dragging a slab's wall will now snap the direction based on the wall angle
• Fixed not being able to drag slabs
• Fixed not being able to delete selected slabs/cards with backspace
• Fixed drawing not visually snapping to first dot
• Fixed selection shape sometimes disappearing after completing
• Fixed card type icon being clipped in brush mode
• Fixed card size menu's visual feedback
Bombs:
• Explosions no longer drop entire chunks of land in floating islands
• Increased fall damage of slabs to make explosions more powerful
World:
• Void now only starts dealing damage at y = -10
Multiplayer:
• Player usernames are now above the head again
• Fixed lobby menu window not having shadows
Modding:
• Added "Focus Reach" property for Animal types
• Added "Baby" property for Animal typesAdded "Elder" property for Animal types
Other Fixes:
• fixed not being able to load other universes
• fixed inventory flickering after crafting
• fixed view still bobbing when in pause menu
Other:
• increased simulation frame rate of cards far away
• Fixed Universe Content not updating (You can now find Goober and Baby bear)
• Fixed not being able to open Tab Menu after exiting world editor
• Fixed not being able to create a new world
• Fixed gravity bugs (but floating slabs can now float forever up again..)
• Fixed players also displaying npc name tags in multiplayer
• Fixed heart backgrounds not rendering
Karhula Universe:
• Added new character, GOOBER!!!
• Added new character, BABY BEAR
• Added new item, GRAPPLING HOOK
• New pre-order bear names
World Editor:
• Completely rehauled the menus to be easier and simpler to use
• Selected duplications no longer get reset when changing worlds. Meaning you can now transfer builds between worlds.
• Paint mode now lets you color multiple blocks and cards at once with a brush
• Pressing SHIFT while flying now moves you to the direction youre looking in
• Slab drawing dimensions are now easier to percieve
Blocks:
• Blocks now have a new simpler menu for changing size
Menus:
• Main menu now shows the progress of our Pre-Orders!
• Fixed some parts of the Main Menu lacking shadows
• Fixed Main Menu shadows flickering every few seconds
• Fixed Main Menu background view sometimes being in wrong places
• Game version is now ONLY displayed in loading screen
Graphics:
• World shadows now appear darker farther away
• Text is now whiter and has a nice shading at the bottom
• Bear names now appear on the ground
• Slightly increased quality of Smooth Lighting (SSAO)
Performance Improvements:
• Slabs and Cards now simulate in lower frame rates far away
• Slab mesh groups are now smaller but taller (Better culling)
Fixes:
• Fixed not being able to delete items by dropping them into spawn menu
• Fixed crash when generating a world with zero slabs
• Fixed floating slabs being able to float up forever
Other:
• Added font support for €
• Torches now show crosshair when placing
• Bear's name is now properly saved
• Universe updates .zip is now seperated into Worlds and Contents to make future downloable updates smaller
• Bears now have names chosen by people that have pre-ordered! More will be added
Multiplayer: -Fixed worlds not always loading in multiplayer -Improved delays in multiplayer
Modding:
• Saving with universe editor now creates a mod into the Mods folder
• Added ability to reset your karhula universe to the latest vanilla version
• Fixed gun hit sounds not working
Other:
• Discord now recognizes Voima as an activity
• Fixed player not using card type's reach when punching
Multiplayer:
• Fixed multiplayer worlds sometimes overriding a single player world save (yikes)
• Fixed worlds recieving slabs and cards from servers you disconnected from
• Fixed player cards sometimes being out of sync (Players being trees not bears)
• Fixed card scales not updating
• You can no longer copy huuuuge block sizes in multiplayer (rip our test world)
• Fixed being able to crouch and third person while typing in chat
• Fixed "stop hosting" button softlocking you into the main menu
• Long chat messages are now easier to read
• Limited World Editor's mob spawning to 20 in a world in multiplayer
Other:
• Fixed look speed setting being completely broken
• Removed ability to replace hovered block with ctrl + left click (was annoying when building)
Multiplayer:
• Fixed chat issues
• Fixed players sharing cards
• Fixed world survival state not syncing
Survival:
• Fixed crafting recipes being free for players with non english os
• Fixed wooden pickaxe being innaccurate
Other:
• Fixed not being able to instant mine 2x2 blocks in world editor mode
• Fixed not being able to delete stuff by dropping into spawn menu
• Fixed inventory openning when pressing e in universe editor
• Added Lava Block (craftable with water for now, yes water is mineable for now)
• Fixed not being able to open worlds with flashlights
• Fixed jawns not really attacking
• Fixed too many jawns spawning
• Fixed some recipes showing twice
• Nerfed pickaxe reach from 40 blocks to 5 blocks
• Closing inventory now also closes color window if it was open
• Fixed animals spinning like crazy when framerate was low
• Removed Multiplayer for the next 16ish hours (It has new password :trollface:)
• Mobs now spawn closer to the player
• Better swimming movement with space
• Tools take longer to break nowFixed game freezing when mining
• Fixed dupe glitch: Being able to place blocks bigger than what you have resources for
• Entering creative mode is now smootherFixed Haze screen effect not happening
• Spurce tree and Bearobrine brich trees have less health now
• Bearobrine birch trees now drop planks not wood
• (Secret) (Buggy) Multiplayer Added
• Fixed scissors dupe glitch
• Crafting recipes that you have zero resources for are now just "?"
• Blocks no longer get picked up into the same slot as your bear hands (It was annoying when punching trees with bear fists)
• Wooden pickaxe no longer deals knockback
• Fixed bombs not dealing damage to cards
• Fixed torch/lamp stuffFixed missing plank recipe
• Water is now swimmable
• Bombs now blow up more
• Added waterfalls to world generation
• Healer item is now craftable
• Pinecone is now craftable
• Jumper now has durability
• Bears now show hearts when theyre in love
• Bears now only fall in love with bears that are a bit hurt
• Recipes are now sorted in order of: craftable items, craftable blocks, then uncraftables
• Torches and Lamps are no longer automatically picked up, instead you must break them.
• Torches and Lamps are now placable to where youre pointing
• Fixed npc bears not always spawning from bear statuesFixed blocks floating
• Fixed not being able to delete items in inventory by dropping them into the spawn menu
• Fixed Universe Editor freezing when applying changes on a newly made world
• Worlds now use world name as seed for world generation
• Fixed flashbang on launching game
• Mac version should now work
New epic loading screen for generating worlds
Tools:
• Craftable recipes are now listed first
• Fixed dupe glitch with block crafting recipes
• Tools now only use durability if it hit something
• Pickaxe and Bear Fists no longer cause knockback
Blocks:
• Fixed stone not dropping blocks
• Fixed blocks dropped from trees getting stuck inside the tree
• Fixed blocks being mined oddlyHaze skin blocks now float
• Blocks now take 10 seconds to heal 1 unit
Modding:
• New slab property: Fluid type (instead of Solid)
• New card property: Equip on death
• New card property: Place on use
Other:
• Player color is now saved
• Added error feedback when trying to create a world with an invalid name
Fixes:
• Turned on flashlight now save and load as turned on
• Fixed being unable to pickup hovered card/slab with mouse middle button
• Fixed creative mode being able to mine any slab in one hit
• Fixed being able to copy huge block sizes
• Fixed flat world being made with 1x1 pillars instead of 16x16
• Fixed black screen (was a bug for new players only)
• Fixed scrollbar getting reset after crafting
• Fixed dragged items getting deleted in inventory menu
• Peaceful Beings setting now also prevents any spawnings in the world
• Buttons are now yummy looking by default
• Shotgun sound is now less loud
• Fixed multiplayer countdown being off sync
Core Gameplay
• Added SURVIVAL Mode
• Added WORLD GENERATION (FLOATING ISLANDS)
• Added CRAFTING
Karhula
• Added Wooden Pickaxe
• Added Wooden Shotgun
• Added Honey Potion
• Added Respawn StatuesBears can now sit down.Added Bear Hands
• Jawns spawn at nightHaze spawn at day
• Adult pines spawn pinecones
• New Circuit block
Menus
• Added Frutiger Aero Buttons (ah theres a bug, you better go to settings and change its color!)
• New Main MenuNew Settings Menu
• New Cursors
• New Settings for Creating a New World
• Import Worlds now uses zips instead of folders
• Added Export (zip) button for Worlds
• Added Settings for Reversing Mouse Movement
Blocks:
• Press F3 + R to fix missing faces on blocks
• Blocks no longer get knockbacked when its mined into something smaller
• Fixed a bug when mining a bigger block with a smaller but taller block
• Speed of towering up has been nerfed very slightly
World Editor:
• You can now insta break
• You can now insta break all sized blocks in creative mode
• Moving multiple selected slabs no longer uses physics (And they no longer break apart)
• Animals no longer target you as an enemy if youre in creative mode
• Grid Settings now get saved
• Added tooltips for setting grid
• Setting a slabs height with control will now let it go through other slabs if freeze slabs is on
• Particles are no longer spawned if freeze cards is on
• Fixed duplicated cards not having correct custom colors
• Fixed game crashing from drawing a small shape. (But you can no longer draw shapes that small, womp womp)
Other Fixes:
• Fixed plants visually staying in the air
• Fixed Mossy Stone slabs not having sound effects
• Improved respawning positions
• Fixed textures having an incorrect vertical offset when game texture resolution was set to something lower
• Fixed hotbar having slight offset with the cursor
• Fixed hotbar not having any padding from the screen edge
Modding:
• Added a new button in the universe editor tab menu to reload the universe
Other:
• Slabs and cards can no longer hold any velocity when freeze slabs and freeze cards are on
• Default Texture Reoslution setting is now 80%
• F3 menu now also shows information on the right side of the screen
Karhula:
• Added footstep sounds
• Added mining sounds
• Added sounds for jawn
• Added Bombs
• Added Cobble slab
• Added Brick Tile slab
• Added Stone Dots slab
• Added Concrete slab (Thank you Lololy for editing the Textures)
• New texture for brick
• New Magnet Item (thanks bluz for the texture)
• New Drill Item
• Snows are now a smaller file (they used be 1024x1024 lmao)
Updater:
• Added a universe updater, it looks for files from the "Updates"
• Your saves are now stored in %appdata% like minecraft
Blocks:
• You can now mine small holes into big blocks
• When placing a block it will now destroy the smaller blocks in that space
• Improved block placement speed for specific sized blocks
World:
• Added clouds
• Plants now bounce a bit when hurt
• Trees can now damage blocks when falling
• Trees are now thick when falling
• Added new setting: Thick Cards
• Fixed gravity height limit sometimes being too low
• New World is now made out of blocks
Animals:
• Player is now invicinble for a moment after respawning
• Clans now have flags
• Removed ADHD, they now focus for longer
• Animals no longer get stuck chasing in circles
• Jawns no longer jump on the thing their attacking
• Fixed clan members not following leader and instead tweaking
• You can now deal damage by jumping on other stuff (goomba stomp)
Guns:
• With the scissors, You can now cut in the opposite direction by pressing Right Click
Modding:
• Added a Missing Texture for slabs that were not found in universe
• Added explosive property
• Added attack animation for animals
• Added Sound Support for Animals: Idle, Attack, Death
• Added Sound Support for Slabs: Step, Slam, Hurt, Death
• Replaced Deleting Death with Delete at Health
• Added New Error warning for when textures were too large
• Added console warning when there were multiple textures with the same name
• Fixed universes not fully loading with textures that have names ending with a number
• Made world fall damage be 30% less powerful
Menus
• Added Death Screen
• New Inventory Menu
• Three new settings added for adjusting textures: Texture Resolution, Texture Smoothness, Texture Distance (Mipmapping)
• You can turn off particles now
• Game now contains a built in font that is used if a universe doesnt have a font to use
• If you load a world with slab or card types that are no longer found in the universe, a new menu will be shown to choose what to replace these lost types with in the world
• Loading screen now uses one of your screenshots as the background
• Added support for underscore _ font letter
• You can no longer delete a universe in game if its the only one
• Added more info to F3 debug menu
• F3 menu is no longer shown when there are other menus open
• Windows will continue scrolling now even if its not being hovered
• Fixed pause menu showing wrong world name sometimes
• You can now see stars and sun and moon in world icons
• Fixed windows not smooth scrolling when window isnt being hovered
• Fixed screen aspect ratio not updating when universe was loading
• F3 Debug menu now has shadows
• Fixed Control Tips not always showing
World Editor:
• Setting a slabs height now uses the grid if wanted
• While drawing you can change your slab type to what you are looking at with middle mouse button
• Card brush is no longer seen when hide menus setting is on (f1)
• While setting a slab's height you can now snap it to another slabs height by hovering them
• Added tooltips for delete
• Fixed setting height going in opposite direction when looking directly up or down
• Fixed not being able to delete block drops
• Fixed not being able to adjust slab heights in a sloped tower
Other:
• Default bind for suicide is now Delete not F12 because its steam's default screenshot bind
• If a universe world.txt is missing playables, the game will make all animal cards playable
Optimizations:
• Massively improved performance of animals
• Improved performance of slab physics
• Optimized memory usage
Bug Fixes:
• Fixed a rare error relating to hearing sounds
• Fixed transparent cards causing haze effect for player
• Fixed staying stuck in the air after deleting a fallen tree you were standing on
• Fixed slabs not always colliding correctly on chunk borders
Critical:
• Fixed New Worlds not saving (Yikes)
• Fixed Auto-Save setting not saving
• Fixed an error when shooting a gun on the ground
World Editor:
• You can now force selected slabs and cards to move withouth colliding with world by holding Control
• Drawing no longer snaps to slabs unless you press Control
• You can draw in the air by holding Control
• Added Set Color button when editing cards
• Selection Highlight is now a bit transparent
• Fixed duplicated cards not having custom colors
Other:
• Blocks placed on non-block walls no longer have a gap in between
• Worlds will no longer open and load if it was unable to properly read the save file
• A backup called "Latest" will always be made when you load a world
Universe Editor:
• You can now type = and : if you press control while typing
• You can force delete any character by pressing control with backspace
• You can force a new line by pressing control with enter
• Fixed touch area and card previews overlapping and hiding the other buttons
• Sound properties now accept multiple values not just one
• Slabs now support sounds for hurt
• Slabs now support sounds for death
• Fixed Footstep Size setting in Animal .txts not saving
Karhula:
• New Song "5" by ChoppyMonster
• New Heart textures (Game is now 100% AI art free)
• A lot of block types are no longer climbable
• Glass is now a bit blurry
• Winter tree textures are now more centered (Thanks EssentiallyFalse)
Worlds:
• Added Backups system
• Auto-save is now a setting you can turn off (on by default)
World Editor:
• You can now also paint cards like Trees and Bears!!!
• You can even change the color of light sources like Torches
• Paint is now its own mode in World Editor
• Removed Sculpt Mode (it was too broken, nobody even used it)
• Made minimum Pencil Thickness even smaller
• Fixed Create Slope having sensitive height setting
• Improved Slope buttons
• Drops are now automatically turned off when entering World Edit for the first time, and world drops are now always on when in survival mode
• Fixed control tips not showing when in Inventory Mode
• Added control tips for painting
• Slabs no longer push players that are using Ghost Movement
• Fixed not being able to see cursor when setting slab pivot
Other:
• Crosshairs now invert colors like in minecraft
• Hurt Color now looks better like it was before 1.4
• Fixed light sources causing artifacts with fog
• Switching between world and universe editors no longer turns off flying
• Game no longer takes in input if the window is not focused
• Shadow Distance setting can go up to 200% now instead of 100%
• Fixed a bug where with master volume 0%, you would still hear music for a split second when quitting game
Modding:
• Texture Sides property has been removed! The game now automatically finds the value correctly :D
• You can now customize light range settings for Flashlights types and cards with "Give Light = Yes"
• Fixed a bug where fonts wouldnt get fully updated when switching between universes
Universe Editor:
• Added new console window for reporting issues found when loading the universe (such as texture missings)
• Fixed a bug that caused a huge mess if a list defined with : only had one element
• Fixed editor sometimes saving the txt file every frame, causing the world to go slow mo (not from lag tho)
• Fixed type menu sometimes not registering the type you clicked to edit
• Fixed breaking lines by pressing the delete key at the end of a line
• Fixed caret not being in the right line when deleting a line
• You can now force delete = keys by pressing shift + backspace
• You can now force a new line by pressing shift + enter
Menus:
• Added Credits for Universe and Game
• Mirror blocks no longer mirror in menus (It was really confusing)
• Fixed Block Window settings not updating if hotbar slot changed
• Fixed Block Window not displaying layered blocks correctly if the height was less than one
• Fixed being able to scroll color past the spectrum
• Fixed version number and control tips not having shadows
• Fixed inventory window not having shadows
• Fixed inventory's spawn menu stuff being at the bottom on small menu scales
• Fixed an error when opening inventory while in creative mode, before ever openning tab menu
• Fixed block preview getting out of sync if you copied a block size or color
• Fixed how changing the creator name in a world was not always saved
• World's Play button has been moved up
• Removed World "Clear Stats" button for now because it wasnt saving
Slabs:
• Fixed some collision bugs with rectangular slabs
• Fixed Transparent slabs visually breaking other slabs with effects
• Fixed some blocks not being transparent in hand
• Block Placement Previews are now hidden when Hide Menu (F1) option is on
• Slightly optimized blocks by precomputing sin cos of rotations
• Slightly imrpoved performance of saving slabs
Karhula:
• Added Glass Block
• Added Inverted Window Block
• Added Gray Window Block
• Added New Songs: Bird by EssentiallyFalse, Owl by Lololy, Hi by Joejbeats
• Added New Worlds made by the community!
• Removed the Green Gem Icon, turned out its copyrighted by EA and Sims (womp womp)
• Made Jawns bigger
Blocks:
• You can now paint blocks ANY COLOR!!!
• Blocks can now be even Smaller
• New Menu for setting Block Size
• You can scroll the block preview to adjust it's size quickly (control+scroll combo too)
• Added toggle option for Block Rotation
• Blocks no longer replace the mined block (lol that was a dumb idea, my bad)
• Blocks no longer bounce a bit when placed (this fixed some bugs)
• Block icons are now slightly bigger in type menus
• Fixed Textures Stretching with non-cube shaped blocks
• Fixed block faces not culling correctly before having your eye go underground
• Fixed connected blocks missing faces if they had cutout textures
Menus:
• You can now Import Mods from the main menu by selecting zip files
• Improved Loading Menu, it now shows all the textures its loading :D
• Added Spawn Menu next to the Inventory Window (too many items ahhh)
• Improved deleting dragged items when dropped into type menus
• Added Window Resolution Setting
• New buttons for Entering and Exiting the World and Universe Editors
• Input fields are a lot better now that you can select them
• Fixed spawn menu's first block item having # in its name
World Editor:
• Grid looks a lot better now
• You can now press C to Move Down while Flying
• Drawing Mode's Snapping and Length settings have been merged into one "Pencil Thickness"
• Fixed how setting a slab height was innaccurate and unstable
• When setting a slab's height, it will no longer forcefully move the slabs above it, Unless you press control
• You can no longer place drawing dots if youre looking too up
• Drawings dots now appear a bit smaller
• Player is no longer bright when in creative mode
• Removed Spawn Item button from the Inventory Mode Menu
• Opening inventory now automatically sets World Editor to Inventory Mode
• Merging slabs is now done with a menu button in Draw Mode (less accidents now)
• Fixed slab height being able to be so small that it made it no longer selectable
• Fixed cursor position in world (like drawing, populating) being off when game pixels was less than 100%
Universe Editor:
• Mods now have their Own Folder next to the Worlds and Content folder
• You can now set tiling settings for slab textures in slab .txt, this replaces texture setting files
• Effect intensitys in .txt are now in %
• Colors in .txt now use %
• You can now use 0.0-1.0 values instead for 0-100% values if you want (mostly added for forward compatibility)
• Universe Editor now has a crosshair
• Sounds now have Doppler Intensity as zero by default
Other:
• Added Smooth Look mode, default bind is F8
• Songs are now more randomized, you wont hear the same song in a row
• You can now hear music in the menu
• Giant trees now rotate in a way that isnt disorienting
• Adjusted how quickly Haze effect disappears from screen
• Errors in game now get catched and prevent the game from crashing so much I guess
• Removed items bobbing for now, it was feeling too fake
• Renamed game pixels and menu pixels in settings file
• Game no longer gets stuck at "waiting for sounds to load" if it takes too long
• Its now less likely for Third Person Movement to feel diagonal
Other Bug Fixes:
• Fixed camera sometimes shaking (view bobbing bug)
• Fixed HUD having a thick black outline when screen has haze effect
• Fixed being able to pickup a deleted block forever (it would spam the sound too)
• Fixed a bug where shadows would not get enabled if the shadow quality got rised from zero to above while the sun was frozen
• Fixed a bug where slabs would sometimes fall too slowly
• Fixed scrollbar hitbox being too long when window is also resizable
• fixed fog and fadeout settings having wrong default values when reseting with middle mouse button
• Fixed overlayed objects being full res when Game Pixels setting was less than 100%
• Left click is now default for building with blocks
• Right click with a block in hand now replaces the hit slab instead of breaking it
• Made the haze effect a turn offable setting
• Loading Universe Screen now shows the Universe Icon
Karhula:
• Haze now fly
• Jawns now always jump when walking
Animals:
• Added "Fly" property. This means how much they move in the direction their look at, like World Editor's Ghost Movement.
• Added "Always Jump" property
• Added "Jump While Walking" property
Bug fixes:
• Fixed a crash related to not finding the latest universe or world
• Fixed world title moving forever to the left if it overlapped with the screen edge
• Fixed VOIDMA/GREENMA, everything was green, blue, big, broken, complete chaos. For people with some specific OS languages.
• Fixed not being able to load models in the new Printer
• Printer now uses the voima font for texts
• Songs no longer have doppler effect
• Fixed Forever slabs causing Forever Haze
• Made Haze Skin fall slower
• Fixed Ice not being visible
• Forever Blocks no longer have building previews
• It now takes longer for the first song to play
• Fixed songs being able to overlap if the song wait settings were too low
Karhula:
• Nature Gaze universe is now called Karhula
• Updated icon from mossy eye to the Bear
• Added two new mirror bears
• Day time fog is now blue
• Added new song "Wanting More" by AndyRawr
• Made songs more rare
• Haze Skin no longer floats up
• "INVERT" slab now floats up
• Jawns are now aggressive only towards Bears. They ignore other Jawns and Haze.
• Decreased falldamage
• Fixed Reverse Shotgun not having negative knockback
• Fixed scissors being able to die
• Fixed haze sound being too loud
Printer:
• Added Printer to turn 3D Models (obj files) into sprites ready for VOIMA
Animals:
• Dont stare at the Haze....
• Animals now forget what they are chasing if they bump into some Haze
• Jump height is now affected by Animal Scale
• Fixed aggressive animals like Jawn forever fighting with one another (They were healing by kissing while fighting)
• Added ability to set ignore types for Animals
Blocks:
• Fixed collision issues when climbing Walls made out of blocks
• Fixed movement being slowed down when walking on a Floor made out of blocks
• Fixed block textures not being seemless with neighbouring blocks
• Fixed hazey blocks being invisible in menus
• Added tooltip for Copying Blocks with Middle Mouse Button
• Fixed a missing face bug when blocks check for neighbours (Forgot to compare rotations)
• Fixed falling through duplicated blocks sometimes
Guns:
• You can now choose to only Spin a Slab and not give it any knockback by holding control when shooting with a Fan/Gun
World Edit:
• You can now adjust your Player Size when using the World Editor
• Duplicated slabs buildings no longer fall and crumble.
• Added a Keybind for deleting selected slabs and things (Defualt bind is Backspace)
• Fixed the cursor accuracy becoming really unstable and shakey the further away you went from the world center
• Fixed Water and Other Slabs with Effects not being Highlighted
• Fixed Slabs having their textures move when dragging the slabs
• Added Warning Popup for when selecting Sculpt Mode (The mode sucks)
• Things spawned with the World Editor now spawn with maxhealth-1 instead of maxhealth/4
• Right Mouse Button on an Unselected Slab/Thing no longer drags it, it must be selected first (Was too easy to do accidentally)
• When setting a slab height, it no longer gets deleted if you set its height to the minimum
• Made Selection Shape no longer zclip on the floor
• Added button for Draw Selection in Select Mode
• Other buttons in Select Mode are now hidden when setting pivot
Slabs:
• Fixed Slabs getting rotated in crazy ways (Thanks vinesaunce vinny 💀)
• Improved performance by making Slabs update their texture resolution in 20fps and less when regenerating their health
• Fixed Slabs not having correct pivots after being shifted in a slope tower
• Slabs can no longer have their pivot be outside of its bounding box
Menus:
• Added the ability to Import Worlds and even Universes from within the game. From the main menus, Select an unzipped folder.
• Openning the Pause Menu no longer auto-saves the world (Less lag)
• Currently Played Song's title is now shown in the corner when the Pause Menu is open
• Updated F3 debug menu with more info
• Added the ability to reset a window's size by pressing Middle Mouse Button on the Window's Resize Button
• Fixed scrollbar having an offset when clicking with cursor
• Fixed menu values not always using . for decimal, depending on the OS language
• Fixed being able to name a world something invalid in Windows
Universe Edit:
• Renamed Dream Effect to Haze
• Fog Color is now a customizable setting in world.txt
• Falldamage is now customizable setting in world.txt
• Fixed crash when spawning a Universe Editor
• Fixed Universe Editor lines breaking when deleting too much text
• Fixed custom texture.txt file not saving TEXTURE tag with a newline after it
Other:
• Added Font Support for ä ö Ã¥
• Default ZOOM key is now X
• Slightly Improved Performance of Smoothed Lighting
Other Bug Fixes:
• Fixed slab shadows not appearing with resolutions higher than 1080p
• Fixed Player getting kind of stuck when on top of a spinning slab
• Fixed tiny bears being able to walk through walls
• Fixed Animals not updating their LOD settings when growing bigger
• Fixed Vsync setting not being saved
• Fixed Universe not loading if there were multiple sound .txt files with the same name
• Fixed Inventory/TAB Menu Background being extra blurry when holding scissors
• 7 new worlds!
Player:
• Added running
• Added view bobbing
• Added subtle vignette
• Added ability to copy hovered block settings
• Block sizes are now universal per holder
• Pressing Middle Mouse Button on ui elements will now set it to its default value
Other:
• Added textures for russian and ukrainian characters (Thanks Splav)
• Added font support for Apostrophe '
• Added side mouse buttons to controls menu
• Smooth Lighting setting no longer affects the menus, its always on
• Falldamage is now stronger for Things
• By default, Left Click is now Mine and Right Click is Build, like minecraft.
• Moved Point and Click default bind to side mouse button A
• Moved Zoom default bind to side mouse button B
• Zooming is now smoother
• Added titles into the settings menu
• Temporary: Torches and flashlights now use unitys default lighting stuff (its less bright)
• Lowered default render distance from 400 to 200
World Editor:
• New button for Exiting the editor
• Updated icons for Exit and Draw Mode (Thanks Splav!)
• Renamed Draw Mode's stretching to length
• Lowered minimum length for drawings
• Made highlighted slabs appear less large
• Removed the ability to duplicate a slab by double clicking (Was too easy to do accidentally)
• Renamed Sun Angle to Shadow Angle
Bugs:
• Shadow banding is now less common
• Actually Fixed blocks being equipped immediately after being dropped
• Fixed not being able to put items into some slots
• Fixed sky not rotating correctly in third person
• Fixed bear shadows pointing in the wrong direction, also optimized it slightly
• Fixed World Editor window being expanded by drawing
• Fixed not being able to duplicate only selected cards
• Fixed selection drawing being scaled by drawing length size
• Fixed drawings bobbing too much when ready to be completed
• Fixed seeing world icons flash for a frame when closing pause menu
• Fixed hurt resolution effect not stopping when pausing the game
• Fixed Things' minimum scale not being enforced in World Editor tools
• Fixed popup windows not being closed when World Editor's mode was changed
Temporary:
• Player can no longer create clans
World Edit:
• Added the ability to select slabs and things by drawing a shape by pressing CONTROL
• Moved Mode icons to the left instead of being at the top
• Added the ability to delete all Things by type
• Improved movement when inside a slab and not in Ghost Mode
• Added setting for disabling drops in the world (from breaking blocks, trees, etc)
• Fixed world editor spawning cards with a negative scale, causing them to be upside down
Modding:
• Experimental: Added "Aggressive" property to animal things
• Replaced "Fullbright" property with "Extra Lighting"
• Fixed repeating numbers in .txt files, for example 1.299999
Optimizations:
• Improved performance of Smooth Lighting
• Changed the Blur algorithim from Gaussian to Kawase
• Improved performance of Stars and Sky
• Optimized rendering performance of Things
• Improved shadow performance of Things
• Shadows cast by Things no longer change when looking around
• Slightly improved performance of menu background simulation
• Improved text generation performance
• Reduced frame rendering latency
• Fixed a bug where idle blocks were being simulated
• Fixed a bug where idle block drops were being simulated
• Back faces of slabs are now culled when not the player is not inside a slab
Other:
• Adjusted Smooth Lighting's appearance
• Added Vsync setting
• Animals now have a slower walk animation the larger the animal is (Giant bears)
• Smaller trees now fall faster
• Improved file names for screenshots
• Screenshots no longer have Control Tool Tips
• Players no longer render shadow when in World Editor's Ghost Mode
• Lowered maximum render distance
• View Mode is no longer saved
• When loading a world, any cards with a negative scale get deleted
Menus:
• Reorganized settings menu
• Added Render Distance and Shadow Quality into the settings menu
• Added Fog Distance and Fadeout Distance into the settings menu
• Removed visual optimizations setting, it is now permanently on
• Hovered world icons no longer get bigger when creating a world
• ZOOM % text is now longer shown on screen when zooming
Bugs:
• Fixed Menu Scale setting not updating all the menus
• Sky colors are now smoother (No banding)
• Stars are no longer rendered on top of the Moon
• Fixed duplicated slabs having a wrong pivot
• Fixed blocks being equipped immediately after being dropped
• Fixed player not always being visible in third person
• Highlight effects when overlapping with other highlight effects no longer create the Mirror X effect
• Fixed not being able to use the respawn bind when invincible
• Fixed sound files and slab files with capitalized letters not being loading correctly
• Removed depth culling technique (it was causing tiny white dots)
• White flashbang is now shorter on game launch
• World Edit's Populate brush size is now also scalable with scroll when deleting Things
• World Edit's Edit mode now uses blue hand
• Fixed windows being slightly the wrong size
• Fixed the scrollbar sometimes bugging out in windows
• Fixed input not reseting when opening pause menu
• Fixed Universe Edit Menu causing a soft lock when closing it while editing a line
• Organized the game folder nicely
• Fixed stars being huge on some devices
• Fixed block preview not appearing on surfaces
• Default Footstep Sound Frequency value has been adjusted
• Visual Optimizations setting is now off by default
• Possibly fixed some sprites having white outlines
World Editor:
• Added the ability to select multiple slabs and things at once
• Added ability to duplicate slabs and cards
• Added the ability to move selected slabs and things (Right Click and Scroll)
• Added ability to set slab pivot (used for rotating)
• You can now delete dragged items by dropping them in the type menu window
• Editing an existing thing's type no longer crashes the game
• Removed Convert tool mode
• Ghost movement now has smoothness
• You can now change the world editor mode with number keys while edit (tab) menu is open
• You can now enter World Editor mode or Universe Editor mode using number keys while edit (tab) menu is open
• Fixed bug where Ghost Mode would cause you to fall through floors afterwards
• Fixed not being able to die in the void when invincibile
• You can now keep holding down to spawn items with Populate tool when grounded
• Populate tool, now selecting a tool type sets the brush size to zero
• Highlighted slabs no longer render on top of everything
Slabs:
• Slabs now rotate when you shoot them
• Slab Get Shadow property now works for getting fullbright textures
• All slabs now get hurt with falldamage, not just blocks
• Fixed bug where horiozntal slab movement caused it to recieve continuous falldamage
• Fixed slab uv not wrapping correctly with mega chunks
• added Rotation Sensitivity property to slab files
• Added Push Get property to slab files
• Slab boards no longer visually spaz out when overlapping
Things:
• Bears are less likely to get stuck climbing up a roof now. They will now lose interest and turn around.
• Improved movement while inside slabs
• Fixed items going into the ground when dropping them
• thing files now have touch width instead of touch radius (they get automatically converted)
• Fixed torches not giving light when being carried
• Adjusted pointlight and flashlight brightness
UI:
• Added Made By property to world details
• Added ability to clear stats in world details
• Made loading bar progress more accurate
• Added voima version and universe name to the loading screen
• Added new warning screen if world.txt has no playable characters defined
• Fullscreen resolution is now always the full screen resolution
• Improved duplicate world's name generation
• Fixed not being able to open pause menu while respawning
• Fixed bug where Controls icons disappeared after reseting controls
Other:
• Made slab and thing files use .txt instead of .slab and .thing. They still work, but they get automatically converted into .txt
• Now when the game loads the txt files, it will format them on the next frame, instead of on the same frame.
• Added a smooth transition for switching between first person and third person
• Made loading world icons smoother, and they now only get loaded if the universe gets opened in the menu
• Smooth Lighting setting now saves
• Universe Editor now saves Ghost Movement and Movement Speed
• Fixed a crash related to deleting the loaded universe in game
• Fixed highlighted slabs from causing a crash
• Adjusted various Unity settings
• FINALLY FIXED GHOST BLOCKS
• Fixed the WASD crash
• New blocks no longer fall when attached to different sized blocks/slabs (Not a perfect solution, they still fall when hit/updated)
• Instead of spam clicking, You can now hold down to keep mining when holding a block
• Improved the World Editor's Spawn Item button, You can now drag and drop items straight to the hotbar, not just to the inventory window
• Added loading screen for loading universes
• Universes load a lot smoother now
• Added ability to add footstep sounds for .slab files
• Added ability to add slam sounds .slab files (when a thing falls to the ground)
• Blocks can now be placed freely onto block walls with Control
• Adjusted Block Setting window's visual interface
• Improved how windows react with screen bounds
• Fixed World Editor drawings not being visible on top of the sky
• Fixed being able to punch (Mine blocks) when a window was open
• Fixed a crash with World Edit's convert tool (Slab highlights are now disabled)
• Fixed a crash related to clans
• Fixed a case where world wouldnt load because of some corrupt slab data
• Some sounds in Nature Gaze are now .ogg instead of .wav
• Version number is now always visible at the bottom right corner (Helps me debug screenshots)
• Improved vertical movement physics of slabs
• Added volume slider for music
• Added star settings to world.txt; Star Count, Star Size, Star Sky Speed
• Game no longer saves anything when quitting the game from the window's [X] button
• Shadows can now be turned off completely (Set shadow quality to 0% (with Left Arrow))
• Fullscreen is now fullscreen windowed
• Block placement has been slowed down, except it speeds up based on your current movement speed
• Block Size text now renders correctly on top of the preview block
• Block Size window is now hidden when inventory or type menus are open
• The preview for placing a block is now only seen from the player
• Clan members now leave your clan if you hurt them and make them angry
• Added working idle animations for plants
• New worlds now have their icon correctly placed into the middle of the world menu area
• Fixed gun animation freezing when dropped mid animation
• Fixed world editor drawing bobbing when it shouldnt
• Default FPS Limit is now 120
• Adjusted hitbox of bush.thing
• Engine folder is no longer hidden
• Fixed FPS Limit setting
• Fixed Fan/self shoot killing you instantly
• Fixed tooltips not showing for held items controls
• Fixed pickup sound not being heard in third person
• Fixed diagonal movement not being normalized (sorry speedrunners)
• Fixed the type menu from breaking every menu when trying to drag or click its scrollbar (yikes)
• Fixed songs not being saved in world.txt if there were more than one
• Added new variable "First song wait" to world.txt
• Added Hashtag to font
• Increased World Editor's sculpt modes default brush size
• World Editor's Paint tool has been renamed to Convert tool
• Fixed Haze hurt sound being a song by default
• Jawns now delete themselves when they die
• FIXED VOIDMA FOREVERRR
• Game no longer flashbangs you as much when you open it
• Game now has FPS Limit set to 240 by default
• Renamed DEMO folder to DEMO CONTENT
• Fixed more cases where the files were loaded incorrectly (VOIDMA)
• Partly fixed VOIDMA
• Optimized Main Menu performance
• Improved default UI scaling
• Fixed inventory being opened when typing in universe editor
• Fixed scissor sound not working
• Fixed songs not being 2D
• Fixed volume setting
• Updated EULA
• i forgot what i added here
• And then there was light.
The Creator
Yo Im Valtsu, a 25 year old from Finland.
Ive been working on Voima every day for the past 5 years.
Right now Im using all my savings to work on this full-time.
This is my dream.
Ive been coding and creating games since I was 12.
I dropped out of college and I even worked as a janitor, just to focus on this
project.
The vision is huge.
But Voima is still quite incomplete so I decided to just share it for free as a
demo,
enjoy.
:)
Love Love Love
Praise God