Monthly Goal for April 760€ raised out of 800€

VOIMA is a sandbox where you build freely - no grids, no limits.
Draw shapes, place blocks, and defend your creations from monsters.
Mod the game in real time - no coding needed. Play it. Then make it yours.

BUILDING

  • Draw to build — literally.
  • Place blocks at any angle, no grid required.
  • Shapes come to life with physics
  • New tools, intuitive controls

MODDING

  • Add your own graphics, sounds, characters and tools
  • All without coding.
  • Mod the game from inside the game, in real time
  • Create and share your own universe

SURVIVE

  • You're a bear
  • Collect resources and build a base
  • Defend your creations from hungry Jawns



Karhula:

• Water now removes all fall damage

• Updated New Magnet texture, abilities and gave it a crafting recipe

• Hot Pickaxe is now 4x more durable

• Wooden Pickaxe is now 1.5x more durable

• Wooden Shotgun now deals half its old knockback

• Made Wooden Chaingun a lot stronger

• Ice is now longer climbable

• Bears no longer despawn

• Made baby bears smaller

• Made Goober recipe easier

• You can now craft Stone from Mossy Stone

• Honey blocks now take longer to mine

• Lowered texture resolution of Jesus on the cross


Animals:

• Jawns are a lot smarter now and less blind.

• Bear can now "sleep", Press V

• Bears without a weapon will now flee when being chased

• Beings now spawn in different sizes

• Rehauled despawning system

• Fixed beings being in love with pretty much anything

• Fixed beings just running around things forever in a circle

• Baby bears now grow into small normal bears that then continue growing taller

• Fixed tiny animals jumping super high


Inventory:

• Made crafting faster when you hold it down

• You can also craft ultra fast by holding down SHIFT as you click

• Recipes now also show how many you have of them in your inventory

• Recipes now only show their tooltip if you have unlocked them

• Added scrollbar to crafting window

• When a held item breaks, you now equip your fists.

• Hotbar items now display their damaged state with the right pixelated effect

• Hotbar now flashes less if the item was added to hotbar. Otherwise its just as bright.


Blocks:

• Fixed Block Size blocks having the wrong texture

• Added color reset button to block menu

• Removed the brightest and darkest shades from block color menu


Multiplayer:

• Optimized performance for host

• Fixed block drops floating in the air for some clients

• Fixed how mobs spawning was only around the host and not clients

• Fixed a possible out of sync ghost block issue

• Improved performance of joining a server

• Improved performance of accepting a player to join your server

• Optimized perforamnce of card simulation of things far away from host but close to clients

• Fixed Time of day being slightly out of sync for clients if it took a long time to join a server

• Player list now shows the number of how many people are on the server

• Improved syncing and performance of Sounds

• Fixed World Edit not limiting how many animals you can spawn on a server. (Limit is 30)


Plants:

• Death Drops from a fallen tree now spawn at the hit position instead of across the fallen tree


World Gen:

• Circuit blocks now generate going into the ground


Other:

• Adjusted damaged pixelated effect on non-animal cards

• Brighter things like lava are now still brighter even when far away in the fog

• Optimize text rendering, especially for chat

• Made F3 menu show extra stuff only if you hold down f3 long enough


Modding:

• Added "Fall Damage Multiplier" property to slabs

• Added "Despawnable" property to cards

• Knockback is now also a property for Animals, not just Guns

• Fixed Animal cards not using Use properties like Place on Use or healing stuff


Fixes:

• Fixed portals always teleporting you from touch even when they shouldnt

• Fixed UI Textures lowering its resolution with the Texture Distance setting

• Fixed particles not always appearing

• Made fully culled blocks still have collisions (for now, because there are bugs about missing faces on blocks)




Major:

• Completely New World Generation (WITH CAVES!)

• Completely New Crafting System

• Multiplayer Fixes

• Performance Improvements


Karhula:

• Added New "Hot Pickaxe"

• Added New "Jawn Axe" Thanks Splav!

• New textures for Drill! Thanks Splav!

• Added Honey Block

• Added Fur Block

• Added Logs Block

• Added Baby Milo Bear

• Added Fern

• Bears no longer naturally regenerate health

• Bears now naturally spawn in forests

• Honey potions must now be crafted

• Added crafting recipe for Fishing Rod

• Added crafting recipe for Goober

• Changed Baby Bear Textures

• Improved the colors of the wooden blocks to make them work better together

• Balanced a lot of items

• Respawn Statue no longer spawns NPC Bears

• New Crosshair


Blocks:

• Blocks now have a new TAB Menu for Changing Size and Color

• Fixed blocks being mined in the wrong position etc

• Improved mining and building blocks with half slabs nearby

• Blocks now save their color and size indiviudally, and not universally per inventory

• Fixed not being able to place smaller blocks onto bigger blocks wall without copying it

• Fixed a dupe bug by slicing a block horizontally

• Block drops are no longer climbable (Ability to jump from them)


Inventory:

• Rehauled the Crafting Menu (You can also move recipes with Right Click)

• Crucial: Fixed being able to duplicate items by simply dropping it

• Items picked up are now automatically added to hotbar

• Fixed some items disappearing afters dying

• Max hotbar size for items + cards is 6 + 6

• You can hold down a recipe to craft more

• Fixed being able to accidentally craft things when openning crafting menu


Animals:

• Trees are now easier to climb

• New Pre-Order Bear Names!

• Animal Punchs now gives knockback

• Bear punch's reach is now longer the bigger you are

• Animals can now despawn. If wanting to spawn a new kind, but reached spawn limit, it finds a card far away from player to despawn first.

• Fixed bears not holding any items they pickup (They can now carry and place blocks again!)


World:

• Made fall damage stronger

• World no longer simulates anything 200 blocks away from any player

• The world is now shadowed near the horizon


Multiplayer:

• Players wanting to join a server must now have their request accepted by the host

• Players and items now move A LOT smoother

• Fixed scissor snip snap not correctly syncing

• Fixed deleted blocks sometimes appearing back/ghosty blocks

• Fixed other player's held item sometimes being invisible

• Fixed card scale edits not updating for other players

• Fixed player's bear not disappearing when disconnecting (only worked for host before)

• Card knockback from attacks is now synced

• Hurter is now synced with Hurts

• Added Death messages for when killed by something. PlayerA was killed by PlayerB. Player was killed by a Janw.

• Fixed some long chat messages causing an error

• Chat now has a limit on how many messages can be seen before being deleted from history

• Fixed player bringing the entire main menu world into a server if accepting an invitation while still in the universe loading screen

• Chat now hides itself when there has been a new message for 5 seconds


Performance:

• Greatly improved perforamnce of Card Movement/Collisions

• Greatly improved rendering performance of procedurally generated worlds

• Optimized memory performance of Blocks

• Optimized performance of Card.Teleport() (used for syncing server updates btw)

• Optimized performance of Block Highlights (Like when selecting stuff with World Edit)

• Improved performance of light sources like torhces and lamps, by not rendering them when they are over 80 blocks away

• Slightly improved memory performance of card collisions

• Chunk mesh updates are now limited to 5 per frame

• Optimized particle performance (No longer spawn 60 blocks away from player)

• Slightly improved performance of the Universe Loading Screen


Cards:

• Fixed animal's "delete at health" not working

• Naturally spawned cards now are the same scale as the card that they spawned from

• Fixed cards being pushed a bit after they spawn something


Modding:

• Added "Spawn Only Players" property for cards (Used by Respawn Statue for example)

• Death Drops can now be randomized

• Biomes are now moddable as their own txt file

• Added new setting "Always suffocate", this makes lava always deal damage even if eye is not inside the slab

• Spawn From can now accept multiple values. Meaning, cards can now spawn from many different cards.

• Fixed some tiny bugs with Printer

• Added "Card Damage Multiplier" to Gun Types

• Added "Spawn Players" and "Spawn Non Players" property to cards


World Editor:

• SHIFT while flying now moves you up/down instead of making you faster


Other:

• Auto-save is now more rare the bigger the world is (to save from lag)

• Only animals now float on water

• Added ď ü ø \ " font letters

• Cards now create particles when deleted

• Scissors snip snap no longer causes blocks to fall

• Lava now deals damage from any touch


Menus:

• Fixed Pre-Order button not working oof

• Added new setting "Disable Layers in Blocks"

• New Worlds can now be created without giving it a name

• You can now turn on cheats in a survival world by clicking the heart and confirming it in a popup window

• Blocks now have better shading in Menus

• Simplified Pause Menu

• Increased Maximun View Distance Setting

• Fixed World Export Button not working


Fixes:

• Fixed "Smooth Textures" setting not updating every texture when toggling

• Fixed cutout textures (Like Bush) in blocks creating z-clipping visual issues against surfaces

• Fixed shallow fluid blocks causing you to go underground

• Fixed various bugs related to not being able to load a world

• Fixed an error with universes without songs




Multiplayer:

• Significantly removed jitter/lag appearence from server updates

• Improved performance by enforcing a tickrate for sending updates

• Fixed blocks not syncing texture tiling correctly

• Fixed a crash from host sending important card updates

• Fixed some chat messages causing error

• Player Nametags are now a bit lower when the bear is sitting


Other:

• Updated Settings Menu layout

• Fixed Fullscreen keybind (F11) not fully working




Multiplayer:

• Massively improved multiplayer performance and memory usage

• Fixed some hurt cards not turning red for players not hosting

• Fixed players sometimes visually glitching slightly


Other:

• Fixed Block Size being uneditable if width was 0.5 or less

• Fixed blocks falling sometimes when built on other block walls

• Fixed your held item being invisible when loading a world

• Added tooltips for Grappling Hook

• Updated .NET Framework to .NET Standard 2.1 (better performance)

• New monthly goal in the pre-order promotion window




• Fixed multiplayer password not always working

• Fixed players getting stuck loading into a server

• Fixed trees and blocks not always dropping items

• Fixed players sometimes being trees, honey potions or anything NOT a bear.

• Fixed player cards not being synced or being invisible

• Fixed guns dying completely after shooting once

• Fixed held items being invisible and not synced

• Fixed dropped items sometimes not being pickupable

• Fixed players twitching like theyre looking everywhere

• Fixed Manually changing the time of day not syncing

• Fixed soft lock in the menu for players if the host left the game

• Fixed crash when player joins a server with a steam username entirely made out of characters that arent found in the voima font.


• Players are now saved and made hidden when they leave

• Player movement is now smooth looking (interpolation)

• Players that join for the first time now spawn next to another player


• Host can now kick players from the server

• Servers are no longer public by default, instead friends only


• Added a button to disable Mods when wanting to play multiplayer

• Made improvements to how multiplayer chat looks

• Made the buttons for hosting simpler and easier to understand

• Player name tags are now smaller and without a background


Blocks:

• Fixed blocks placed on curved blocks not being small blocks if player wanted small block


World Editor:

• Added Master Setting (in World Editor) for toggling if Cards Spawn (jawns, pinecones, etc)

• Fixed crash when scrolling Mode Selection menu

• Fixed not being able to set grid to a block by double clicking a block

• Fixed being able to enter World Editor in a world with cheats turned off.

• Fixed being able to select yourself with world editor

• Fixed selected block type sometimes being the missingo type


Menus:

• Fixed crafting recipes not always being clickable

• Inventory can now also be closed with TAB

• Added tooltip "Click to enter World Editor" when hovering heart

• Made Delete buttons appear red

• Fixed Survival setting reseting when pressing when creating a new world

• Fixed pre-orders amount being wrong on some os languages (voidma...)


World:

• Slab's health is now saved

• Floating islands are now longer generated to be brighter


Other:

• New Pre-Order Bear Names!

• Going thirdperson now opens it facing yourself first

• Respawn statues are now toggled on by default when placed

• Fixed an error when loading a universe containing an empty txt file

• Possibly fixed fullscreen causing black screens


Mac:

• Fixed input fields adding a new line when pressing enter on mac




• Fixed Universe Updater not working




Blocks:

• Improved block preview on surfaces, it now shows the snapping

• Fixed block size menu not being selectable when small

• Fixed held block staying floating in the air after being unequipped


Linux:

• Fixed Smooth Lighting being reversed on linux

• Fixed and made improvements to universe updating


Inventory:

• Fixed crafting recipes not updating

• Fixed various bugs related to clicking stuff in hotbar

• Fixed right side of item's inventory being unclickable sometimes


World Editor:

• World editor is no longer automatically entered with tab, now you must always click your heart.

• Fixed creative menu not openning correctly

• Fixed world editor now showing selected stuff after ending duplicating


Other:

• Fixed player jittering up and down a block when slightly climbing its edge

• Added font support for љ њ ђ џ ћ

• Optimized Smooth Lighting performance

• Optimized Kawase Blur performance

• Fixed Smooth Lighting not looking right

• Fixed portals not loading the world correctly sometimes




• You can now build in all new ways with the blocks, with Easy Snapping and Curving.

• Scissors also got a lot more powerful.

• NEW Inventory and Hotbar! No longer looking like temu minecraft...

• VOIMA also finally works on Linux and Mac now!!!




Bears:

• Bears now spawn Baby Bears and they grow up into normal bears

• Improved path finding logic

• Fixed groups of crazy jumping

• Fixed groups of bears walking obsessively around dead bodies

• Baby bears are now slower

• New pre-order names!


Rope:

• Improved Fishing Rod textures

• Fixed bugs causing it to launch you crazy fast


Inventory:

• Pressing TAB with the inventory open now easily toggles the Item Spawn Menu


World Editor:

• Added grid for duplicating

• Added grid for moving selections

• Added grid for placing cards

• Its now easier to draw against walls

• Added visual feedback for snapping when drawing

• Improved performance of selecting many slabs

• Ghost movement now also moves in the direction youre looking, like shift

• Lowered minimum flying speed from 10% to 5%

• Added category backgrounds in the master settings window

• Dragging a slab's wall will now snap the direction based on the wall angle

• Fixed not being able to drag slabs

• Fixed not being able to delete selected slabs/cards with backspace

• Fixed drawing not visually snapping to first dot

• Fixed selection shape sometimes disappearing after completing

• Fixed card type icon being clipped in brush mode

• Fixed card size menu's visual feedback


Bombs:

• Explosions no longer drop entire chunks of land in floating islands

• Increased fall damage of slabs to make explosions more powerful


World:

• Void now only starts dealing damage at y = -10


Multiplayer:

• Player usernames are now above the head again

• Fixed lobby menu window not having shadows


Modding:

• Added "Focus Reach" property for Animal types

• Added "Baby" property for Animal typesAdded "Elder" property for Animal types


Other Fixes:

• fixed not being able to load other universes

• fixed inventory flickering after crafting

• fixed view still bobbing when in pause menu


Other:

• increased simulation frame rate of cards far away




• Fixed Universe Content not updating (You can now find Goober and Baby bear)

• Fixed not being able to open Tab Menu after exiting world editor

• Fixed not being able to create a new world

• Fixed gravity bugs (but floating slabs can now float forever up again..)

• Fixed players also displaying npc name tags in multiplayer

• Fixed heart backgrounds not rendering




Karhula Universe:

• Added new character, GOOBER!!!

• Added new character, BABY BEAR

• Added new item, GRAPPLING HOOK

• New pre-order bear names


World Editor:

• Completely rehauled the menus to be easier and simpler to use

• Selected duplications no longer get reset when changing worlds. Meaning you can now transfer builds between worlds.

• Paint mode now lets you color multiple blocks and cards at once with a brush

• Pressing SHIFT while flying now moves you to the direction youre looking in

• Slab drawing dimensions are now easier to percieve


Blocks:

• Blocks now have a new simpler menu for changing size


Menus:

• Main menu now shows the progress of our Pre-Orders!

• Fixed some parts of the Main Menu lacking shadows

• Fixed Main Menu shadows flickering every few seconds

• Fixed Main Menu background view sometimes being in wrong places

• Game version is now ONLY displayed in loading screen


Graphics:

• World shadows now appear darker farther away

• Text is now whiter and has a nice shading at the bottom

• Bear names now appear on the ground

• Slightly increased quality of Smooth Lighting (SSAO)


Performance Improvements:

• Slabs and Cards now simulate in lower frame rates far away

• Slab mesh groups are now smaller but taller (Better culling)


Fixes:

• Fixed not being able to delete items by dropping them into spawn menu

• Fixed crash when generating a world with zero slabs

• Fixed floating slabs being able to float up forever


Other:

• Added font support for €

• Torches now show crosshair when placing

• Bear's name is now properly saved

• Universe updates .zip is now seperated into Worlds and Contents to make future downloable updates smaller




• Bears now have names chosen by people that have pre-ordered! More will be added


Multiplayer: -Fixed worlds not always loading in multiplayer -Improved delays in multiplayer
Modding:

• Saving with universe editor now creates a mod into the Mods folder

• Added ability to reset your karhula universe to the latest vanilla version

• Fixed gun hit sounds not working


Other:

• Discord now recognizes Voima as an activity

• Fixed player not using card type's reach when punching




Multiplayer:

• Fixed multiplayer worlds sometimes overriding a single player world save (yikes)

• Fixed worlds recieving slabs and cards from servers you disconnected from

• Fixed player cards sometimes being out of sync (Players being trees not bears)

• Fixed card scales not updating

• You can no longer copy huuuuge block sizes in multiplayer (rip our test world)

• Fixed being able to crouch and third person while typing in chat

• Fixed "stop hosting" button softlocking you into the main menu

• Long chat messages are now easier to read

• Limited World Editor's mob spawning to 20 in a world in multiplayer


Other:

• Fixed look speed setting being completely broken

• Removed ability to replace hovered block with ctrl + left click (was annoying when building)




Multiplayer:

• Fixed chat issues

• Fixed players sharing cards

• Fixed world survival state not syncing


Survival:

• Fixed crafting recipes being free for players with non english os

• Fixed wooden pickaxe being innaccurate


Other:

• Fixed not being able to instant mine 2x2 blocks in world editor mode

• Fixed not being able to delete stuff by dropping into spawn menu

• Fixed inventory openning when pressing e in universe editor




• Added Lava Block (craftable with water for now, yes water is mineable for now)

• Fixed not being able to open worlds with flashlights

• Fixed jawns not really attacking

• Fixed too many jawns spawning

• Fixed some recipes showing twice

• Nerfed pickaxe reach from 40 blocks to 5 blocks

• Closing inventory now also closes color window if it was open

• Fixed animals spinning like crazy when framerate was low

• Removed Multiplayer for the next 16ish hours (It has new password :trollface:)




• Mobs now spawn closer to the player

• Better swimming movement with space

• Tools take longer to break nowFixed game freezing when mining

• Fixed dupe glitch: Being able to place blocks bigger than what you have resources for

• Entering creative mode is now smootherFixed Haze screen effect not happening

• Spurce tree and Bearobrine brich trees have less health now

• Bearobrine birch trees now drop planks not wood

• (Secret) (Buggy) Multiplayer Added




• Fixed scissors dupe glitch

• Crafting recipes that you have zero resources for are now just "?"

• Blocks no longer get picked up into the same slot as your bear hands (It was annoying when punching trees with bear fists)

• Wooden pickaxe no longer deals knockback

• Fixed bombs not dealing damage to cards

• Fixed torch/lamp stuffFixed missing plank recipe




• Water is now swimmable

• Bombs now blow up more

• Added waterfalls to world generation

• Healer item is now craftable

• Pinecone is now craftable

• Jumper now has durability

• Bears now show hearts when theyre in love

• Bears now only fall in love with bears that are a bit hurt

• Recipes are now sorted in order of: craftable items, craftable blocks, then uncraftables

• Torches and Lamps are no longer automatically picked up, instead you must break them.

• Torches and Lamps are now placable to where youre pointing

• Fixed npc bears not always spawning from bear statuesFixed blocks floating

• Fixed not being able to delete items in inventory by dropping them into the spawn menu

• Fixed Universe Editor freezing when applying changes on a newly made world

• Worlds now use world name as seed for world generation

• Fixed flashbang on launching game

• Mac version should now work




New epic loading screen for generating worlds
Tools:

• Craftable recipes are now listed first

• Fixed dupe glitch with block crafting recipes

• Tools now only use durability if it hit something

• Pickaxe and Bear Fists no longer cause knockback


Blocks:

• Fixed stone not dropping blocks

• Fixed blocks dropped from trees getting stuck inside the tree

• Fixed blocks being mined oddlyHaze skin blocks now float

• Blocks now take 10 seconds to heal 1 unit


Modding:

• New slab property: Fluid type (instead of Solid)

• New card property: Equip on death

• New card property: Place on use


Other:

• Player color is now saved

• Added error feedback when trying to create a world with an invalid name


Fixes:

• Turned on flashlight now save and load as turned on

• Fixed being unable to pickup hovered card/slab with mouse middle button

• Fixed creative mode being able to mine any slab in one hit

• Fixed being able to copy huge block sizes

• Fixed flat world being made with 1x1 pillars instead of 16x16




• Fixed black screen (was a bug for new players only)

• Fixed scrollbar getting reset after crafting

• Fixed dragged items getting deleted in inventory menu

• Peaceful Beings setting now also prevents any spawnings in the world

• Buttons are now yummy looking by default

• Shotgun sound is now less loud

• Fixed multiplayer countdown being off sync




Core Gameplay

• Added SURVIVAL Mode

• Added WORLD GENERATION (FLOATING ISLANDS)

• Added CRAFTING


Karhula

• Added Wooden Pickaxe

• Added Wooden Shotgun

• Added Honey Potion

• Added Respawn StatuesBears can now sit down.Added Bear Hands

• Jawns spawn at nightHaze spawn at day

• Adult pines spawn pinecones

• New Circuit block


Menus

• Added Frutiger Aero Buttons (ah theres a bug, you better go to settings and change its color!)

• New Main MenuNew Settings Menu

• New Cursors

• New Settings for Creating a New World

• Import Worlds now uses zips instead of folders

• Added Export (zip) button for Worlds

• Added Settings for Reversing Mouse Movement




Blocks:

• Press F3 + R to fix missing faces on blocks

• Blocks no longer get knockbacked when its mined into something smaller

• Fixed a bug when mining a bigger block with a smaller but taller block

• Speed of towering up has been nerfed very slightly


World Editor:

• You can now insta break

• You can now insta break all sized blocks in creative mode

• Moving multiple selected slabs no longer uses physics (And they no longer break apart)

• Animals no longer target you as an enemy if youre in creative mode

• Grid Settings now get saved

• Added tooltips for setting grid

• Setting a slabs height with control will now let it go through other slabs if freeze slabs is on

• Particles are no longer spawned if freeze cards is on

• Fixed duplicated cards not having correct custom colors

• Fixed game crashing from drawing a small shape. (But you can no longer draw shapes that small, womp womp)


Other Fixes:

• Fixed plants visually staying in the air

• Fixed Mossy Stone slabs not having sound effects

• Improved respawning positions

• Fixed textures having an incorrect vertical offset when game texture resolution was set to something lower

• Fixed hotbar having slight offset with the cursor

• Fixed hotbar not having any padding from the screen edge


Modding:

• Added a new button in the universe editor tab menu to reload the universe


Other:

• Slabs and cards can no longer hold any velocity when freeze slabs and freeze cards are on

• Default Texture Reoslution setting is now 80%

• F3 menu now also shows information on the right side of the screen




Karhula:

• Added footstep sounds

• Added mining sounds

• Added sounds for jawn

• Added Bombs

• Added Cobble slab

• Added Brick Tile slab

• Added Stone Dots slab

• Added Concrete slab (Thank you Lololy for editing the Textures)

• New texture for brick

• New Magnet Item (thanks bluz for the texture)

• New Drill Item

• Snows are now a smaller file (they used be 1024x1024 lmao)


Updater:

• Added a universe updater, it looks for files from the "Updates"

• Your saves are now stored in %appdata% like minecraft


Blocks:

• You can now mine small holes into big blocks

• When placing a block it will now destroy the smaller blocks in that space

• Improved block placement speed for specific sized blocks


World:

• Added clouds

• Plants now bounce a bit when hurt

• Trees can now damage blocks when falling

• Trees are now thick when falling

• Added new setting: Thick Cards

• Fixed gravity height limit sometimes being too low

• New World is now made out of blocks


Animals:

• Player is now invicinble for a moment after respawning

• Clans now have flags

• Removed ADHD, they now focus for longer

• Animals no longer get stuck chasing in circles

• Jawns no longer jump on the thing their attacking

• Fixed clan members not following leader and instead tweaking

• You can now deal damage by jumping on other stuff (goomba stomp)


Guns:

• With the scissors, You can now cut in the opposite direction by pressing Right Click


Modding:

• Added a Missing Texture for slabs that were not found in universe

• Added explosive property

• Added attack animation for animals

• Added Sound Support for Animals: Idle, Attack, Death

• Added Sound Support for Slabs: Step, Slam, Hurt, Death

• Replaced Deleting Death with Delete at Health

• Added New Error warning for when textures were too large

• Added console warning when there were multiple textures with the same name

• Fixed universes not fully loading with textures that have names ending with a number

• Made world fall damage be 30% less powerful


Menus

• Added Death Screen

• New Inventory Menu

• Three new settings added for adjusting textures: Texture Resolution, Texture Smoothness, Texture Distance (Mipmapping)

• You can turn off particles now

• Game now contains a built in font that is used if a universe doesnt have a font to use

• If you load a world with slab or card types that are no longer found in the universe, a new menu will be shown to choose what to replace these lost types with in the world

• Loading screen now uses one of your screenshots as the background

• Added support for underscore _ font letter

• You can no longer delete a universe in game if its the only one

• Added more info to F3 debug menu

• F3 menu is no longer shown when there are other menus open

• Windows will continue scrolling now even if its not being hovered

• Fixed pause menu showing wrong world name sometimes

• You can now see stars and sun and moon in world icons

• Fixed windows not smooth scrolling when window isnt being hovered

• Fixed screen aspect ratio not updating when universe was loading

• F3 Debug menu now has shadows

• Fixed Control Tips not always showing


World Editor:

• Setting a slabs height now uses the grid if wanted

• While drawing you can change your slab type to what you are looking at with middle mouse button

• Card brush is no longer seen when hide menus setting is on (f1)

• While setting a slab's height you can now snap it to another slabs height by hovering them

• Added tooltips for delete

• Fixed setting height going in opposite direction when looking directly up or down

• Fixed not being able to delete block drops

• Fixed not being able to adjust slab heights in a sloped tower


Other:

• Default bind for suicide is now Delete not F12 because its steam's default screenshot bind

• If a universe world.txt is missing playables, the game will make all animal cards playable


Optimizations:

• Massively improved performance of animals

• Improved performance of slab physics

• Optimized memory usage


Bug Fixes:

• Fixed a rare error relating to hearing sounds

• Fixed transparent cards causing haze effect for player

• Fixed staying stuck in the air after deleting a fallen tree you were standing on

• Fixed slabs not always colliding correctly on chunk borders




Critical:

• Fixed New Worlds not saving (Yikes)

• Fixed Auto-Save setting not saving

• Fixed an error when shooting a gun on the ground


World Editor:

• You can now force selected slabs and cards to move withouth colliding with world by holding Control

• Drawing no longer snaps to slabs unless you press Control

• You can draw in the air by holding Control

• Added Set Color button when editing cards

• Selection Highlight is now a bit transparent

• Fixed duplicated cards not having custom colors


Other:

• Blocks placed on non-block walls no longer have a gap in between

• Worlds will no longer open and load if it was unable to properly read the save file

• A backup called "Latest" will always be made when you load a world


Universe Editor:

• You can now type = and : if you press control while typing

• You can force delete any character by pressing control with backspace

• You can force a new line by pressing control with enter

• Fixed touch area and card previews overlapping and hiding the other buttons

• Sound properties now accept multiple values not just one

• Slabs now support sounds for hurt

• Slabs now support sounds for death

• Fixed Footstep Size setting in Animal .txts not saving




Karhula:

• New Song "5" by ChoppyMonster

• New Heart textures (Game is now 100% AI art free)

• A lot of block types are no longer climbable

• Glass is now a bit blurry

• Winter tree textures are now more centered (Thanks EssentiallyFalse)


Worlds:

• Added Backups system

• Auto-save is now a setting you can turn off (on by default)


World Editor:

• You can now also paint cards like Trees and Bears!!!

• You can even change the color of light sources like Torches

• Paint is now its own mode in World Editor

• Removed Sculpt Mode (it was too broken, nobody even used it)

• Made minimum Pencil Thickness even smaller

• Fixed Create Slope having sensitive height setting

• Improved Slope buttons

• Drops are now automatically turned off when entering World Edit for the first time, and world drops are now always on when in survival mode

• Fixed control tips not showing when in Inventory Mode

• Added control tips for painting

• Slabs no longer push players that are using Ghost Movement

• Fixed not being able to see cursor when setting slab pivot


Other:

• Crosshairs now invert colors like in minecraft

• Hurt Color now looks better like it was before 1.4

• Fixed light sources causing artifacts with fog

• Switching between world and universe editors no longer turns off flying

• Game no longer takes in input if the window is not focused

• Shadow Distance setting can go up to 200% now instead of 100%

• Fixed a bug where with master volume 0%, you would still hear music for a split second when quitting game


Modding:

• Texture Sides property has been removed! The game now automatically finds the value correctly :D

• You can now customize light range settings for Flashlights types and cards with "Give Light = Yes"

• Fixed a bug where fonts wouldnt get fully updated when switching between universes


Universe Editor:

• Added new console window for reporting issues found when loading the universe (such as texture missings)

• Fixed a bug that caused a huge mess if a list defined with : only had one element

• Fixed editor sometimes saving the txt file every frame, causing the world to go slow mo (not from lag tho)

• Fixed type menu sometimes not registering the type you clicked to edit

• Fixed breaking lines by pressing the delete key at the end of a line

• Fixed caret not being in the right line when deleting a line

• You can now force delete = keys by pressing shift + backspace

• You can now force a new line by pressing shift + enter


Menus:

• Added Credits for Universe and Game

• Mirror blocks no longer mirror in menus (It was really confusing)

• Fixed Block Window settings not updating if hotbar slot changed

• Fixed Block Window not displaying layered blocks correctly if the height was less than one

• Fixed being able to scroll color past the spectrum

• Fixed version number and control tips not having shadows

• Fixed inventory window not having shadows

• Fixed inventory's spawn menu stuff being at the bottom on small menu scales

• Fixed an error when opening inventory while in creative mode, before ever openning tab menu

• Fixed block preview getting out of sync if you copied a block size or color

• Fixed how changing the creator name in a world was not always saved

• World's Play button has been moved up

• Removed World "Clear Stats" button for now because it wasnt saving


Slabs:

• Fixed some collision bugs with rectangular slabs

• Fixed Transparent slabs visually breaking other slabs with effects

• Fixed some blocks not being transparent in hand

• Block Placement Previews are now hidden when Hide Menu (F1) option is on

• Slightly optimized blocks by precomputing sin cos of rotations

• Slightly imrpoved performance of saving slabs




Karhula:

• Added Glass Block

• Added Inverted Window Block

• Added Gray Window Block

• Added New Songs: Bird by EssentiallyFalse, Owl by Lololy, Hi by Joejbeats

• Added New Worlds made by the community!

• Removed the Green Gem Icon, turned out its copyrighted by EA and Sims (womp womp)

• Made Jawns bigger


Blocks:

• You can now paint blocks ANY COLOR!!!

• Blocks can now be even Smaller

• New Menu for setting Block Size

• You can scroll the block preview to adjust it's size quickly (control+scroll combo too)

• Added toggle option for Block Rotation

• Blocks no longer replace the mined block (lol that was a dumb idea, my bad)

• Blocks no longer bounce a bit when placed (this fixed some bugs)

• Block icons are now slightly bigger in type menus

• Fixed Textures Stretching with non-cube shaped blocks

• Fixed block faces not culling correctly before having your eye go underground

• Fixed connected blocks missing faces if they had cutout textures


Menus:

• You can now Import Mods from the main menu by selecting zip files

• Improved Loading Menu, it now shows all the textures its loading :D

• Added Spawn Menu next to the Inventory Window (too many items ahhh)

• Improved deleting dragged items when dropped into type menus

• Added Window Resolution Setting

• New buttons for Entering and Exiting the World and Universe Editors

• Input fields are a lot better now that you can select them

• Fixed spawn menu's first block item having # in its name


World Editor:

• Grid looks a lot better now

• You can now press C to Move Down while Flying

• Drawing Mode's Snapping and Length settings have been merged into one "Pencil Thickness"

• Fixed how setting a slab height was innaccurate and unstable

• When setting a slab's height, it will no longer forcefully move the slabs above it, Unless you press control

• You can no longer place drawing dots if youre looking too up

• Drawings dots now appear a bit smaller

• Player is no longer bright when in creative mode

• Removed Spawn Item button from the Inventory Mode Menu

• Opening inventory now automatically sets World Editor to Inventory Mode

• Merging slabs is now done with a menu button in Draw Mode (less accidents now)

• Fixed slab height being able to be so small that it made it no longer selectable

• Fixed cursor position in world (like drawing, populating) being off when game pixels was less than 100%


Universe Editor:

• Mods now have their Own Folder next to the Worlds and Content folder

• You can now set tiling settings for slab textures in slab .txt, this replaces texture setting files

• Effect intensitys in .txt are now in %

• Colors in .txt now use %

• You can now use 0.0-1.0 values instead for 0-100% values if you want (mostly added for forward compatibility)

• Universe Editor now has a crosshair

• Sounds now have Doppler Intensity as zero by default


Other:

• Added Smooth Look mode, default bind is F8

• Songs are now more randomized, you wont hear the same song in a row

• You can now hear music in the menu

• Giant trees now rotate in a way that isnt disorienting

• Adjusted how quickly Haze effect disappears from screen

• Errors in game now get catched and prevent the game from crashing so much I guess

• Removed items bobbing for now, it was feeling too fake

• Renamed game pixels and menu pixels in settings file

• Game no longer gets stuck at "waiting for sounds to load" if it takes too long

• Its now less likely for Third Person Movement to feel diagonal


Other Bug Fixes:

• Fixed camera sometimes shaking (view bobbing bug)

• Fixed HUD having a thick black outline when screen has haze effect

• Fixed being able to pickup a deleted block forever (it would spam the sound too)

• Fixed a bug where shadows would not get enabled if the shadow quality got rised from zero to above while the sun was frozen

• Fixed a bug where slabs would sometimes fall too slowly

• Fixed scrollbar hitbox being too long when window is also resizable

• fixed fog and fadeout settings having wrong default values when reseting with middle mouse button

• Fixed overlayed objects being full res when Game Pixels setting was less than 100%




• Left click is now default for building with blocks

• Right click with a block in hand now replaces the hit slab instead of breaking it

• Made the haze effect a turn offable setting

• Loading Universe Screen now shows the Universe Icon


Karhula:

• Haze now fly

• Jawns now always jump when walking


Animals:

• Added "Fly" property. This means how much they move in the direction their look at, like World Editor's Ghost Movement.

• Added "Always Jump" property

• Added "Jump While Walking" property


Bug fixes:

• Fixed a crash related to not finding the latest universe or world

• Fixed world title moving forever to the left if it overlapped with the screen edge




• Fixed VOIDMA/GREENMA, everything was green, blue, big, broken, complete chaos. For people with some specific OS languages.

• Fixed not being able to load models in the new Printer

• Printer now uses the voima font for texts

• Songs no longer have doppler effect




• Fixed Forever slabs causing Forever Haze

• Made Haze Skin fall slower

• Fixed Ice not being visible

• Forever Blocks no longer have building previews

• It now takes longer for the first song to play

• Fixed songs being able to overlap if the song wait settings were too low




Karhula:

• Nature Gaze universe is now called Karhula

• Updated icon from mossy eye to the Bear

• Added two new mirror bears

• Day time fog is now blue

• Added new song "Wanting More" by AndyRawr

• Made songs more rare

• Haze Skin no longer floats up

• "INVERT" slab now floats up

• Jawns are now aggressive only towards Bears. They ignore other Jawns and Haze.

• Decreased falldamage

• Fixed Reverse Shotgun not having negative knockback

• Fixed scissors being able to die

• Fixed haze sound being too loud


Printer:

• Added Printer to turn 3D Models (obj files) into sprites ready for VOIMA


Animals:

• Dont stare at the Haze....

• Animals now forget what they are chasing if they bump into some Haze

• Jump height is now affected by Animal Scale

• Fixed aggressive animals like Jawn forever fighting with one another (They were healing by kissing while fighting)

• Added ability to set ignore types for Animals


Blocks:

• Fixed collision issues when climbing Walls made out of blocks

• Fixed movement being slowed down when walking on a Floor made out of blocks

• Fixed block textures not being seemless with neighbouring blocks

• Fixed hazey blocks being invisible in menus

• Added tooltip for Copying Blocks with Middle Mouse Button

• Fixed a missing face bug when blocks check for neighbours (Forgot to compare rotations)

• Fixed falling through duplicated blocks sometimes


Guns:

• You can now choose to only Spin a Slab and not give it any knockback by holding control when shooting with a Fan/Gun


World Edit:

• You can now adjust your Player Size when using the World Editor

• Duplicated slabs buildings no longer fall and crumble.

• Added a Keybind for deleting selected slabs and things (Defualt bind is Backspace)

• Fixed the cursor accuracy becoming really unstable and shakey the further away you went from the world center

• Fixed Water and Other Slabs with Effects not being Highlighted

• Fixed Slabs having their textures move when dragging the slabs

• Added Warning Popup for when selecting Sculpt Mode (The mode sucks)

• Things spawned with the World Editor now spawn with maxhealth-1 instead of maxhealth/4

• Right Mouse Button on an Unselected Slab/Thing no longer drags it, it must be selected first (Was too easy to do accidentally)

• When setting a slab height, it no longer gets deleted if you set its height to the minimum

• Made Selection Shape no longer zclip on the floor

• Added button for Draw Selection in Select Mode

• Other buttons in Select Mode are now hidden when setting pivot


Slabs:

• Fixed Slabs getting rotated in crazy ways (Thanks vinesaunce vinny 💀)

• Improved performance by making Slabs update their texture resolution in 20fps and less when regenerating their health

• Fixed Slabs not having correct pivots after being shifted in a slope tower

• Slabs can no longer have their pivot be outside of its bounding box


Menus:

• Added the ability to Import Worlds and even Universes from within the game. From the main menus, Select an unzipped folder.

• Openning the Pause Menu no longer auto-saves the world (Less lag)

• Currently Played Song's title is now shown in the corner when the Pause Menu is open

• Updated F3 debug menu with more info

• Added the ability to reset a window's size by pressing Middle Mouse Button on the Window's Resize Button

• Fixed scrollbar having an offset when clicking with cursor

• Fixed menu values not always using . for decimal, depending on the OS language

• Fixed being able to name a world something invalid in Windows


Universe Edit:

• Renamed Dream Effect to Haze

• Fog Color is now a customizable setting in world.txt

• Falldamage is now customizable setting in world.txt

• Fixed crash when spawning a Universe Editor

• Fixed Universe Editor lines breaking when deleting too much text

• Fixed custom texture.txt file not saving TEXTURE tag with a newline after it


Other:

• Added Font Support for ä ö Ã¥

• Default ZOOM key is now X

• Slightly Improved Performance of Smoothed Lighting


Other Bug Fixes:

• Fixed slab shadows not appearing with resolutions higher than 1080p

• Fixed Player getting kind of stuck when on top of a spinning slab

• Fixed tiny bears being able to walk through walls

• Fixed Animals not updating their LOD settings when growing bigger

• Fixed Vsync setting not being saved

• Fixed Universe not loading if there were multiple sound .txt files with the same name

• Fixed Inventory/TAB Menu Background being extra blurry when holding scissors




• 7 new worlds!


Player:

• Added running

• Added view bobbing

• Added subtle vignette

• Added ability to copy hovered block settings

• Block sizes are now universal per holder

• Pressing Middle Mouse Button on ui elements will now set it to its default value


Other:

• Added textures for russian and ukrainian characters (Thanks Splav)

• Added font support for Apostrophe '

• Added side mouse buttons to controls menu

• Smooth Lighting setting no longer affects the menus, its always on

• Falldamage is now stronger for Things

• By default, Left Click is now Mine and Right Click is Build, like minecraft.

• Moved Point and Click default bind to side mouse button A

• Moved Zoom default bind to side mouse button B

• Zooming is now smoother

• Added titles into the settings menu

• Temporary: Torches and flashlights now use unitys default lighting stuff (its less bright)

• Lowered default render distance from 400 to 200


World Editor:

• New button for Exiting the editor

• Updated icons for Exit and Draw Mode (Thanks Splav!)

• Renamed Draw Mode's stretching to length

• Lowered minimum length for drawings

• Made highlighted slabs appear less large

• Removed the ability to duplicate a slab by double clicking (Was too easy to do accidentally)

• Renamed Sun Angle to Shadow Angle


Bugs:

• Shadow banding is now less common

• Actually Fixed blocks being equipped immediately after being dropped

• Fixed not being able to put items into some slots

• Fixed sky not rotating correctly in third person

• Fixed bear shadows pointing in the wrong direction, also optimized it slightly

• Fixed World Editor window being expanded by drawing

• Fixed not being able to duplicate only selected cards

• Fixed selection drawing being scaled by drawing length size

• Fixed drawings bobbing too much when ready to be completed

• Fixed seeing world icons flash for a frame when closing pause menu

• Fixed hurt resolution effect not stopping when pausing the game

• Fixed Things' minimum scale not being enforced in World Editor tools

• Fixed popup windows not being closed when World Editor's mode was changed




Temporary:

• Player can no longer create clans


World Edit:

• Added the ability to select slabs and things by drawing a shape by pressing CONTROL

• Moved Mode icons to the left instead of being at the top

• Added the ability to delete all Things by type

• Improved movement when inside a slab and not in Ghost Mode

• Added setting for disabling drops in the world (from breaking blocks, trees, etc)

• Fixed world editor spawning cards with a negative scale, causing them to be upside down


Modding:

• Experimental: Added "Aggressive" property to animal things

• Replaced "Fullbright" property with "Extra Lighting"

• Fixed repeating numbers in .txt files, for example 1.299999


Optimizations:

• Improved performance of Smooth Lighting

• Changed the Blur algorithim from Gaussian to Kawase

• Improved performance of Stars and Sky

• Optimized rendering performance of Things

• Improved shadow performance of Things

• Shadows cast by Things no longer change when looking around

• Slightly improved performance of menu background simulation

• Improved text generation performance

• Reduced frame rendering latency

• Fixed a bug where idle blocks were being simulated

• Fixed a bug where idle block drops were being simulated

• Back faces of slabs are now culled when not the player is not inside a slab


Other:

• Adjusted Smooth Lighting's appearance

• Added Vsync setting

• Animals now have a slower walk animation the larger the animal is (Giant bears)

• Smaller trees now fall faster

• Improved file names for screenshots

• Screenshots no longer have Control Tool Tips

• Players no longer render shadow when in World Editor's Ghost Mode

• Lowered maximum render distance

• View Mode is no longer saved

• When loading a world, any cards with a negative scale get deleted


Menus:

• Reorganized settings menu

• Added Render Distance and Shadow Quality into the settings menu

• Added Fog Distance and Fadeout Distance into the settings menu

• Removed visual optimizations setting, it is now permanently on

• Hovered world icons no longer get bigger when creating a world

• ZOOM % text is now longer shown on screen when zooming


Bugs:

• Fixed Menu Scale setting not updating all the menus

• Sky colors are now smoother (No banding)

• Stars are no longer rendered on top of the Moon

• Fixed duplicated slabs having a wrong pivot

• Fixed blocks being equipped immediately after being dropped

• Fixed player not always being visible in third person

• Highlight effects when overlapping with other highlight effects no longer create the Mirror X effect

• Fixed not being able to use the respawn bind when invincible

• Fixed sound files and slab files with capitalized letters not being loading correctly

• Removed depth culling technique (it was causing tiny white dots)

• White flashbang is now shorter on game launch

• World Edit's Populate brush size is now also scalable with scroll when deleting Things

• World Edit's Edit mode now uses blue hand

• Fixed windows being slightly the wrong size

• Fixed the scrollbar sometimes bugging out in windows

• Fixed input not reseting when opening pause menu

• Fixed Universe Edit Menu causing a soft lock when closing it while editing a line




• Organized the game folder nicely

• Fixed stars being huge on some devices

• Fixed block preview not appearing on surfaces

• Default Footstep Sound Frequency value has been adjusted

• Visual Optimizations setting is now off by default

• Possibly fixed some sprites having white outlines




World Editor:

• Added the ability to select multiple slabs and things at once

• Added ability to duplicate slabs and cards

• Added the ability to move selected slabs and things (Right Click and Scroll)

• Added ability to set slab pivot (used for rotating)

• You can now delete dragged items by dropping them in the type menu window

• Editing an existing thing's type no longer crashes the game

• Removed Convert tool mode

• Ghost movement now has smoothness

• You can now change the world editor mode with number keys while edit (tab) menu is open

• You can now enter World Editor mode or Universe Editor mode using number keys while edit (tab) menu is open

• Fixed bug where Ghost Mode would cause you to fall through floors afterwards

• Fixed not being able to die in the void when invincibile

• You can now keep holding down to spawn items with Populate tool when grounded

• Populate tool, now selecting a tool type sets the brush size to zero

• Highlighted slabs no longer render on top of everything


Slabs:

• Slabs now rotate when you shoot them

• Slab Get Shadow property now works for getting fullbright textures

• All slabs now get hurt with falldamage, not just blocks

• Fixed bug where horiozntal slab movement caused it to recieve continuous falldamage

• Fixed slab uv not wrapping correctly with mega chunks

• added Rotation Sensitivity property to slab files

• Added Push Get property to slab files

• Slab boards no longer visually spaz out when overlapping


Things:

• Bears are less likely to get stuck climbing up a roof now. They will now lose interest and turn around.

• Improved movement while inside slabs

• Fixed items going into the ground when dropping them

• thing files now have touch width instead of touch radius (they get automatically converted)

• Fixed torches not giving light when being carried

• Adjusted pointlight and flashlight brightness


UI:

• Added Made By property to world details

• Added ability to clear stats in world details

• Made loading bar progress more accurate

• Added voima version and universe name to the loading screen

• Added new warning screen if world.txt has no playable characters defined

• Fullscreen resolution is now always the full screen resolution

• Improved duplicate world's name generation

• Fixed not being able to open pause menu while respawning

• Fixed bug where Controls icons disappeared after reseting controls


Other:

• Made slab and thing files use .txt instead of .slab and .thing. They still work, but they get automatically converted into .txt

• Now when the game loads the txt files, it will format them on the next frame, instead of on the same frame.

• Added a smooth transition for switching between first person and third person

• Made loading world icons smoother, and they now only get loaded if the universe gets opened in the menu

• Smooth Lighting setting now saves

• Universe Editor now saves Ghost Movement and Movement Speed

• Fixed a crash related to deleting the loaded universe in game

• Fixed highlighted slabs from causing a crash

• Adjusted various Unity settings




• FINALLY FIXED GHOST BLOCKS

• Fixed the WASD crash

• New blocks no longer fall when attached to different sized blocks/slabs (Not a perfect solution, they still fall when hit/updated)

• Instead of spam clicking, You can now hold down to keep mining when holding a block

• Improved the World Editor's Spawn Item button, You can now drag and drop items straight to the hotbar, not just to the inventory window

• Added loading screen for loading universes

• Universes load a lot smoother now

• Added ability to add footstep sounds for .slab files

• Added ability to add slam sounds .slab files (when a thing falls to the ground)

• Blocks can now be placed freely onto block walls with Control

• Adjusted Block Setting window's visual interface

• Improved how windows react with screen bounds

• Fixed World Editor drawings not being visible on top of the sky

• Fixed being able to punch (Mine blocks) when a window was open

• Fixed a crash with World Edit's convert tool (Slab highlights are now disabled)

• Fixed a crash related to clans

• Fixed a case where world wouldnt load because of some corrupt slab data

• Some sounds in Nature Gaze are now .ogg instead of .wav

• Version number is now always visible at the bottom right corner (Helps me debug screenshots)




• Improved vertical movement physics of slabs

• Added volume slider for music

• Added star settings to world.txt; Star Count, Star Size, Star Sky Speed

• Game no longer saves anything when quitting the game from the window's [X] button

• Shadows can now be turned off completely (Set shadow quality to 0% (with Left Arrow))

• Fullscreen is now fullscreen windowed

• Block placement has been slowed down, except it speeds up based on your current movement speed

• Block Size text now renders correctly on top of the preview block

• Block Size window is now hidden when inventory or type menus are open

• The preview for placing a block is now only seen from the player

• Clan members now leave your clan if you hurt them and make them angry

• Added working idle animations for plants

• New worlds now have their icon correctly placed into the middle of the world menu area

• Fixed gun animation freezing when dropped mid animation

• Fixed world editor drawing bobbing when it shouldnt

• Default FPS Limit is now 120

• Adjusted hitbox of bush.thing

• Engine folder is no longer hidden




• Fixed FPS Limit setting

• Fixed Fan/self shoot killing you instantly

• Fixed tooltips not showing for held items controls

• Fixed pickup sound not being heard in third person

• Fixed diagonal movement not being normalized (sorry speedrunners)

• Fixed the type menu from breaking every menu when trying to drag or click its scrollbar (yikes)

• Fixed songs not being saved in world.txt if there were more than one

• Added new variable "First song wait" to world.txt

• Added Hashtag to font

• Increased World Editor's sculpt modes default brush size

• World Editor's Paint tool has been renamed to Convert tool

• Fixed Haze hurt sound being a song by default

• Jawns now delete themselves when they die




• FIXED VOIDMA FOREVERRR

• Game no longer flashbangs you as much when you open it

• Game now has FPS Limit set to 240 by default

• Renamed DEMO folder to DEMO CONTENT




• Fixed more cases where the files were loaded incorrectly (VOIDMA)




• Partly fixed VOIDMA

• Optimized Main Menu performance

• Improved default UI scaling

• Fixed inventory being opened when typing in universe editor

• Fixed scissor sound not working

• Fixed songs not being 2D

• Fixed volume setting

• Updated EULA




• i forgot what i added here




• And then there was light.




The Creator

Yo Im Valtsu, a 25 year old from Finland.
Ive been working on Voima every day for the past 5 years. Right now Im using all my savings to work on this full-time. This is my dream. Ive been coding and creating games since I was 12. I dropped out of college and I even worked as a janitor, just to focus on this project. The vision is huge. But Voima is still quite incomplete so I decided to just share it for free as a demo, enjoy. :)

Love Love Love
Praise God

Contact: help@voima.gg