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Update Notes
Alpha 1.3.3 (11.6.2025) [Download]
● Left click is now default for building with blocks
● Right click with a block in hand now replaces the hit slab instead of breaking it
● Made the haze effect a turn offable setting
● Loading Universe Screen now shows the Universe Icon
Karhula:
● Haze now fly
● Jawns now always jump when walking
Animals:
● Added "Fly" property. This means how much they move in the direction their look at, like World Editor's Ghost Movement.
● Added "Always Jump" property
● Added "Jump While Walking" property
Bug fixes:
● Fixed a crash related to not finding the latest universe or world
● Fixed world title moving forever to the left if it overlapped with the screen edge
Alpha 1.3.2 (7.6.2025)
● Fixed VOIDMA/GREENMA, everything was green, blue, big, broken, complete chaos. For people with some specific OS languages.
● Fixed not being able to load models in the new Printer
● Printer now uses the voima font for texts
● Songs no longer have doppler effect
Alpha 1.3.1 (7.6.2025)
● Fixed Forever slabs causing Forever Haze
● Made Haze Skin fall slower
● Fixed Ice not being visible
● Forever Blocks no longer have building previews
● It now takes longer for the first song to play
● Fixed songs being able to overlap if the song wait settings were too low
Alpha 1.3.0 (7.6.2025)
Karhula:
● Nature Gaze universe is now called Karhula
● Updated icon from mossy eye to the Bear
● Added two new mirror bears
● Day time fog is now blue
● Added new song "Wanting More" by AndyRawr
● Made songs more rare
● Haze Skin no longer floats up
● "INVERT" slab now floats up
● Jawns are now aggressive only towards Bears. They ignore other Jawns and Haze.
● Decreased falldamage
● Fixed Reverse Shotgun not having negative knockback
● Fixed scissors being able to die
● Fixed haze sound being too loud
Printer:
● Added Printer to turn 3D Models (obj files) into sprites ready for VOIMA
Animals:
● Dont stare at the Haze....
● Animals now forget what they are chasing if they bump into some Haze
● Jump height is now affected by Animal Scale
● Fixed aggressive animals like Jawn forever fighting with one another (They were healing by kissing while fighting)
● Added ability to set ignore types for Animals
Blocks:
● Fixed collision issues when climbing Walls made out of blocks
● Fixed movement being slowed down when walking on a Floor made out of blocks
● Fixed block textures not being seemless with neighbouring blocks
● Fixed hazey blocks being invisible in menus
● Added tooltip for Copying Blocks with Middle Mouse Button
● Fixed a missing face bug when blocks check for neighbours (Forgot to compare rotations)
● Fixed falling through duplicated blocks sometimes
Guns:
● You can now choose to only Spin a Slab and not give it any knockback by holding control when shooting with a Fan/Gun
World Edit:
● You can now adjust your Player Size when using the World Editor
● Duplicated slabs buildings no longer fall and crumble.
● Added a Keybind for deleting selected slabs and things (Defualt bind is Backspace)
● Fixed the cursor accuracy becoming really unstable and shakey the further away you went from the world center
● Fixed Water and Other Slabs with Effects not being Highlighted
● Fixed Slabs having their textures move when dragging the slabs
● Added Warning Popup for when selecting Sculpt Mode (The mode sucks)
● Things spawned with the World Editor now spawn with maxhealth-1 instead of maxhealth/4
● Right Mouse Button on an Unselected Slab/Thing no longer drags it, it must be selected first (Was too easy to do accidentally)
● When setting a slab height, it no longer gets deleted if you set its height to the minimum
● Made Selection Shape no longer zclip on the floor
● Added button for Draw Selection in Select Mode
● Other buttons in Select Mode are now hidden when setting pivot
Slabs:
● Fixed Slabs getting rotated in crazy ways (Thanks vinesaunce vinny 💀)
● Improved performance by making Slabs update their texture resolution in 20fps and less when regenerating their health
● Fixed Slabs not having correct pivots after being shifted in a slope tower
● Slabs can no longer have their pivot be outside of its bounding box
Menus:
● Added the ability to Import Worlds and even Universes from within the game. From the main menus, Select an unzipped folder.
● Openning the Pause Menu no longer auto-saves the world (Less lag)
● Currently Played Song's title is now shown in the corner when the Pause Menu is open
● Updated F3 debug menu with more info
● Added the ability to reset a window's size by pressing Middle Mouse Button on the Window's Resize Button
● Fixed scrollbar having an offset when clicking with cursor
● Fixed menu values not always using . for decimal, depending on the OS language
● Fixed being able to name a world something invalid in Windows
Universe Edit:
● Renamed Dream Effect to Haze
● Fog Color is now a customizable setting in world.txt
● Falldamage is now customizable setting in world.txt
● Fixed crash when spawning a Universe Editor
● Fixed Universe Editor lines breaking when deleting too much text
● Fixed custom texture.txt file not saving TEXTURE tag with a newline after it
Other:
● Added Font Support for ä ö å
● Default ZOOM key is now X
● Slightly Improved Performance of Smoothed Lighting
Other Bug Fixes:
● Fixed slab shadows not appearing with resolutions higher than 1080p
● Fixed Player getting kind of stuck when on top of a spinning slab
● Fixed tiny bears being able to walk through walls
● Fixed Animals not updating their LOD settings when growing bigger
● Fixed Vsync setting not being saved
● Fixed Universe not loading if there were multiple sound .txt files with the same name
● Fixed Inventory/TAB Menu Background being extra blurry when holding scissors
Alpha 1.2.0 (21.5.2025)
● 7 new worlds!
Player:
● Added running
● Added view bobbing
● Added subtle vignette
● Added ability to copy hovered block settings
● Block sizes are now universal per holder
● Pressing Middle Mouse Button on ui elements will now set it to its default value
Other:
● Added textures for russian and ukrainian characters (Thanks Splav)
● Added font support for Apostrophe '
● Added side mouse buttons to controls menu
● Smooth Lighting setting no longer affects the menus, its always on
● Falldamage is now stronger for Things
● By default, Left Click is now Mine and Right Click is Build, like minecraft.
● Moved Point and Click default bind to side mouse button A
● Moved Zoom default bind to side mouse button B
● Zooming is now smoother
● Added titles into the settings menu
● Temporary: Torches and flashlights now use unitys default lighting stuff (its less bright)
● Lowered default render distance from 400 to 200
World Editor:
● New button for Exiting the editor
● Updated icons for Exit and Draw Mode (Thanks Splav!)
● Renamed Draw Mode's stretching to length
● Lowered minimum length for drawings
● Made highlighted slabs appear less large
● Removed the ability to duplicate a slab by double clicking (Was too easy to do accidentally)
● Renamed Sun Angle to Shadow Angle
Bugs:
● Shadow banding is now less common
● Actually Fixed blocks being equipped immediately after being dropped
● Fixed not being able to put items into some slots
● Fixed sky not rotating correctly in third person
● Fixed bear shadows pointing in the wrong direction, also optimized it slightly
● Fixed World Editor window being expanded by drawing
● Fixed not being able to duplicate only selected cards
● Fixed selection drawing being scaled by drawing length size
● Fixed drawings bobbing too much when ready to be completed
● Fixed seeing world icons flash for a frame when closing pause menu
● Fixed hurt resolution effect not stopping when pausing the game
● Fixed Things' minimum scale not being enforced in World Editor tools
● Fixed popup windows not being closed when World Editor's mode was changed
Alpha 1.1.2 (9.5.2025)
Temporary:
● Player can no longer create clans
World Edit:
● Added the ability to select slabs and things by drawing a shape by pressing CONTROL
● Moved Mode icons to the left instead of being at the top
● Added the ability to delete all Things by type
● Improved movement when inside a slab and not in Ghost Mode
● Added setting for disabling drops in the world (from breaking blocks, trees, etc)
● Fixed world editor spawning cards with a negative scale, causing them to be upside down
Modding:
● Experimental: Added "Aggressive" property to animal things
● Replaced "Fullbright" property with "Extra Lighting"
● Fixed repeating numbers in .txt files, for example 1.299999
Optimizations:
● Improved performance of Smooth Lighting
● Changed the Blur algorithim from Gaussian to Kawase
● Improved performance of Stars and Sky
● Optimized rendering performance of Things
● Improved shadow performance of Things
● Shadows cast by Things no longer change when looking around
● Slightly improved performance of menu background simulation
● Improved text generation performance
● Reduced frame rendering latency
● Fixed a bug where idle blocks were being simulated
● Fixed a bug where idle block drops were being simulated
● Back faces of slabs are now culled when not the player is not inside a slab
Other:
● Adjusted Smooth Lighting's appearance
● Added Vsync setting
● Animals now have a slower walk animation the larger the animal is (Giant bears)
● Smaller trees now fall faster
● Improved file names for screenshots
● Screenshots no longer have Control Tool Tips
● Players no longer render shadow when in World Editor's Ghost Mode
● Lowered maximum render distance
● View Mode is no longer saved
● When loading a world, any cards with a negative scale get deleted
Menus:
● Reorganized settings menu
● Added Render Distance and Shadow Quality into the settings menu
● Added Fog Distance and Fadeout Distance into the settings menu
● Removed visual optimizations setting, it is now permanently on
● Hovered world icons no longer get bigger when creating a world
● ZOOM % text is now longer shown on screen when zooming
Bugs:
● Fixed Menu Scale setting not updating all the menus
● Sky colors are now smoother (No banding)
● Stars are no longer rendered on top of the Moon
● Fixed duplicated slabs having a wrong pivot
● Fixed blocks being equipped immediately after being dropped
● Fixed player not always being visible in third person
● Highlight effects when overlapping with other highlight effects no longer create the Mirror X effect
● Fixed not being able to use the respawn bind when invincible
● Fixed sound files and slab files with capitalized letters not being loading correctly
● Removed depth culling technique (it was causing tiny white dots)
● White flashbang is now shorter on game launch
● World Edit's Populate brush size is now also scalable with scroll when deleting Things
● World Edit's Edit mode now uses blue hand
● Fixed windows being slightly the wrong size
● Fixed the scrollbar sometimes bugging out in windows
● Fixed input not reseting when opening pause menu
● Fixed Universe Edit Menu causing a soft lock when closing it while editing a line
Alpha 1.1.1 (24.3.2025)
● Organized the game folder nicely
● Fixed stars being huge on some devices
● Fixed block preview not appearing on surfaces
● Default Footstep Sound Frequency value has been adjusted
● Visual Optimizations setting is now off by default
● Possibly fixed some sprites having white outlines
Alpha 1.1.0 (22.3.2025)
World Editor:
● Added the ability to select multiple slabs and things at once
● Added ability to duplicate slabs and cards
● Added the ability to move selected slabs and things (Right Click and Scroll)
● Added ability to set slab pivot (used for rotating)
● You can now delete dragged items by dropping them in the type menu window
● Editing an existing thing's type no longer crashes the game
● Removed Convert tool mode
● Ghost movement now has smoothness
● You can now change the world editor mode with number keys while edit (tab) menu is open
● You can now enter World Editor mode or Universe Editor mode using number keys while edit (tab) menu is open
● Fixed bug where Ghost Mode would cause you to fall through floors afterwards
● Fixed not being able to die in the void when invincibile
● You can now keep holding down to spawn items with Populate tool when grounded
● Populate tool, now selecting a tool type sets the brush size to zero
● Highlighted slabs no longer render on top of everything
Slabs:
● Slabs now rotate when you shoot them
● Slab Get Shadow property now works for getting fullbright textures
● All slabs now get hurt with falldamage, not just blocks
● Fixed bug where horiozntal slab movement caused it to recieve continuous falldamage
● Fixed slab uv not wrapping correctly with mega chunks
● added Rotation Sensitivity property to slab files
● Added Push Get property to slab files
● Slab boards no longer visually spaz out when overlapping
Things:
● Bears are less likely to get stuck climbing up a roof now. They will now lose interest and turn around.
● Improved movement while inside slabs
● Fixed items going into the ground when dropping them
● thing files now have touch width instead of touch radius (they get automatically converted)
● Fixed torches not giving light when being carried
● Adjusted pointlight and flashlight brightness
UI:
● Added Made By property to world details
● Added ability to clear stats in world details
● Made loading bar progress more accurate
● Added voima version and universe name to the loading screen
● Added new warning screen if world.txt has no playable characters defined
● Fullscreen resolution is now always the full screen resolution
● Improved duplicate world's name generation
● Fixed not being able to open pause menu while respawning
● Fixed bug where Controls icons disappeared after reseting controls
Other:
● Made slab and thing files use .txt instead of .slab and .thing. They still work, but they get automatically converted into .txt
● Now when the game loads the txt files, it will format them on the next frame, instead of on the same frame.
● Added a smooth transition for switching between first person and third person
● Made loading world icons smoother, and they now only get loaded if the universe gets opened in the menu
● Smooth Lighting setting now saves
● Universe Editor now saves Ghost Movement and Movement Speed
● Fixed a crash related to deleting the loaded universe in game
● Fixed highlighted slabs from causing a crash
● Adjusted various Unity settings
Alpha 1.0.7 (10.3.25)
● FINALLY FIXED GHOST BLOCKS
● Fixed the WASD crash
● New blocks no longer fall when attached to different sized blocks/slabs (Not a perfect solution, they still fall when hit/updated)
● Instead of spam clicking, You can now hold down to keep mining when holding a block
● Improved the World Editor's Spawn Item button, You can now drag and drop items straight to the hotbar, not just to the inventory window
● Added loading screen for loading universes
● Universes load a lot smoother now
● Added ability to add footstep sounds for .slab files
● Added ability to add slam sounds .slab files (when a thing falls to the ground)
● Blocks can now be placed freely onto block walls with Control
● Adjusted Block Setting window's visual interface
● Improved how windows react with screen bounds
● Fixed World Editor drawings not being visible on top of the sky
● Fixed being able to punch (Mine blocks) when a window was open
● Fixed a crash with World Edit's convert tool (Slab highlights are now disabled)
● Fixed a crash related to clans
● Fixed a case where world wouldnt load because of some corrupt slab data
● Some sounds in Nature Gaze are now .ogg instead of .wav
● Version number is now always visible at the bottom right corner (Helps me debug screenshots)
Alpha 1.0.6 (8.3.25)
● Improved vertical movement physics of slabs
● Added volume slider for music
● Added star settings to world.txt; Star Count, Star Size, Star Sky Speed
● Game no longer saves anything when quitting the game from the window's [X] button
● Shadows can now be turned off completely (Set shadow quality to 0% (with Left Arrow))
● Fullscreen is now fullscreen windowed
● Block placement has been slowed down, except it speeds up based on your current movement speed
● Block Size text now renders correctly on top of the preview block
● Block Size window is now hidden when inventory or type menus are open
● The preview for placing a block is now only seen from the player
● Clan members now leave your clan if you hurt them and make them angry
● Added working idle animations for plants
● New worlds now have their icon correctly placed into the middle of the world menu area
● Fixed gun animation freezing when dropped mid animation
● Fixed world editor drawing bobbing when it shouldnt
● Default FPS Limit is now 120
● Adjusted hitbox of bush.thing
● Engine folder is no longer hidden
Alpha 1.0.5 (5.3.25)
● Fixed FPS Limit setting
● Fixed Fan/self shoot killing you instantly
● Fixed tooltips not showing for held items controls
● Fixed pickup sound not being heard in third person
● Fixed diagonal movement not being normalized (sorry speedrunners)
● Fixed the type menu from breaking every menu when trying to drag or click its scrollbar (yikes)
● Fixed songs not being saved in world.txt if there were more than one
● Added new variable "First song wait" to world.txt
● Added Hashtag to font
● Increased World Editor's sculpt modes default brush size
● World Editor's Paint tool has been renamed to Convert tool
● Fixed Haze hurt sound being a song by default
● Jawns now delete themselves when they die
Alpha 1.0.4 (5.3.25)
● FIXED VOIDMA FOREVERRR
● Game no longer flashbangs you as much when you open it
● Game now has FPS Limit set to 240 by default
● Renamed DEMO folder to DEMO CONTENT
Alpha 1.0.3 (4.3.25)
● Fixed more cases where the files were loaded incorrectly (VOIDMA)
Alpha 1.0.2 (3.3.25)
● Partly fixed VOIDMA
● Optimized Main Menu performance
● Improved default UI scaling
● Fixed inventory being opened when typing in universe editor
● Fixed scissor sound not working
● Fixed songs not being 2D
● Fixed volume setting
● Updated EULA
Alpha 1.0.1 (3.3.25)
● ? i forgot what i added here
Alpha 1.0 (3.3.25)
● And then there was light.