Back to Home
Update notes
Alpha 1.1.1 [Download]
- Organized the game folder nicely
- Fixed stars being huge on some devices
- Fixed block preview not appearing on surfaces
- Default Footstep Sound Frequency value has been adjusted
- Visual Optimizations setting is now off by default
- Possibly fixed some sprites having white outlines
Alpha 1.1.0
World Editor:- Added the ability to select multiple slabs and things at once
- Added ability to duplicate slabs and cards
- Added the ability to move selected slabs and things (Right Click and Scroll)
- Added ability to set slab pivot (used for rotating)
- You can now delete dragged items by dropping them in the type menu window
- Editing an existing thing's type no longer crashes the game
- Removed Convert tool mode
- Ghost movement now has smoothness
- You can now change the world editor mode with number keys while edit (tab) menu is open
- You can now enter World Editor mode or Universe Editor mode using number keys while edit (tab) menu is open
- Fixed bug where Ghost Mode would cause you to fall through floors afterwards
- Fixed not being able to die in the void when invincibile
- You can now keep holding down to spawn items with Populate tool when grounded
- Populate tool, now selecting a tool type sets the brush size to zero
- Highlighted slabs no longer render on top of everything
Slabs:- Slabs now rotate when you shoot them
- Slab Get Shadow property now works for getting fullbright textures
- All slabs now get hurt with falldamage, not just blocks
- Fixed bug where horiozntal slab movement caused it to recieve continuous falldamage
- Fixed slab uv not wrapping correctly with mega chunks
- added Rotation Sensitivity property to slab files
- Added Push Get property to slab files
- Slab boards no longer visually spaz out when overlapping
Things:- Bears are less likely to get stuck climbing up a roof now. They will now lose interest and turn around.
- Improved movement while inside slabs
- Fixed items going into the ground when dropping them
- thing files now have touch width instead of touch radius (they get automatically converted)
- Fixed torches not giving light when being carried
- Adjusted pointlight and flashlight brightness
UI:- Added Made By property to world details
- Added ability to clear stats in world details
- Made loading bar progress more accurate
- Added voima version and universe name to the loading screen
- Added new warning screen if world.txt has no playable characters defined
- Fullscreen resolution is now always the full screen resolution
- Improved duplicate world's name generation
- Fixed not being able to open pause menu while respawning
- Fixed bug where Controls icons disappeared after reseting controls
Other:- Made slab and thing files use .txt instead of .slab and .thing. They still work, but they get automatically converted into .txt
- Now when the game loads the txt files, it will format them on the next frame, instead of on the same frame.
- Added a smooth transition for switching between first person and third person
- Made loading world icons smoother, and they now only get loaded if the universe gets opened in the menu
- Smooth Lighting setting now saves
- Universe Editor now saves Ghost Movement and Movement Speed
- Fixed a crash related to deleting the loaded universe in game
- Fixed highlighted slabs from causing a crash
- Adjusted various Unity settings
Alpha 1.0.7
- FINALLY FIXED GHOST BLOCKS
- Fixed the WASD crash
- New blocks no longer fall when attached to different sized blocks/slabs (Not a perfect solution, they still fall when hit/updated)
- Instead of spam clicking, You can now hold down to keep mining when holding a block
- Improved the World Editor's Spawn Item button, You can now drag and drop items straight to the hotbar, not just to the inventory window
- Added loading screen for loading universes
- Universes load a lot smoother now
- Added ability to add footstep sounds for .slab files
- Added ability to add slam sounds .slab files (when a thing falls to the ground)
- Blocks can now be placed freely onto block walls with Control
- Adjusted Block Setting window's visual interface
- Improved how windows react with screen bounds
- Fixed World Editor drawings not being visible on top of the sky
- Fixed being able to punch (Mine blocks) when a window was open
- Fixed a crash with World Edit's convert tool (Slab highlights are now disabled)
- Fixed a crash related to clans
- Fixed a case where world wouldnt load because of some corrupt slab data
- Some sounds in Nature Gaze are now .ogg instead of .wav
- Version number is now always visible at the bottom right corner (Helps me debug screenshots)
Alpha 1.0.6
- Improved vertical movement physics of slabs
- Added volume slider for music
- Added star settings to world.txt; Star Count, Star Size, Star Sky Speed
- Game no longer saves anything when quitting the game from the window's [X] button
- Shadows can now be turned off completely (Set shadow quality to 0% (with Left Arrow))
- Fullscreen is now fullscreen windowed
- Block placement has been slowed down, except it speeds up based on your current movement speed
- Block Size text now renders correctly on top of the preview block
- Block Size window is now hidden when inventory or type menus are open
- The preview for placing a block is now only seen from the player
- Clan members now leave your clan if you hurt them and make them angry
- Added working idle animations for plants
- New worlds now have their icon correctly placed into the middle of the world menu area
- Fixed gun animation freezing when dropped mid animation
- Fixed world editor drawing bobbing when it shouldnt
- Default FPS Limit is now 120
- Adjusted hitbox of bush.thing
- Engine folder is no longer hidden
Alpha 1.0.5
- Fixed FPS Limit setting
- Fixed Fan/self shoot killing you instantly
- Fixed tooltips not showing for held items controls
- Fixed pickup sound not being heard in third person
- Fixed diagonal movement not being normalized (sorry speedrunners)
- Fixed the type menu from breaking every menu when trying to drag or click its scrollbar (yikes)
- Fixed songs not being saved in world.txt if there were more than one
- Added new variable "First song wait" to world.txt
- Added Hashtag to font
- Increased World Editor's sculpt modes default brush size
- World Editor's Paint tool has been renamed to Convert tool
- Fixed Haze hurt sound being a song by default
- Jawns now delete themselves when they die
Alpha 1.0.4
- FIXED VOIDMA FOREVERRR
- Game no longer flashbangs you as much when you open it
- Game now has FPS Limit set to 240 by default
- Renamed DEMO folder to DEMO CONTENT
Alpha 1.0.3
- Fixed more cases where the files were loaded incorrectly (VOIDMA)
Alpha 1.0.2
- Fixed VOIDMA
- Optimized Main Menu performance
- Improved default UI scaling
- Fixed inventory being opened when typing in universe editor
- Fixed scissor sound not working
- Fixed songs not being 2D
- Fixed volume setting
- Updated EULA
Alpha 1.0.1
- ?
Alpha 1.0
- And then there was light.