Back to Home

Update notes


Alpha 1.1.1 [Download]

- Organized the game folder nicely

- Fixed stars being huge on some devices

- Fixed block preview not appearing on surfaces

- Default Footstep Sound Frequency value has been adjusted

- Visual Optimizations setting is now off by default

- Possibly fixed some sprites having white outlines




Alpha 1.1.0

World Editor:

- Added the ability to select multiple slabs and things at once

- Added ability to duplicate slabs and cards

- Added the ability to move selected slabs and things (Right Click and Scroll)

- Added ability to set slab pivot (used for rotating)

- You can now delete dragged items by dropping them in the type menu window

- Editing an existing thing's type no longer crashes the game

- Removed Convert tool mode

- Ghost movement now has smoothness

- You can now change the world editor mode with number keys while edit (tab) menu is open

- You can now enter World Editor mode or Universe Editor mode using number keys while edit (tab) menu is open

- Fixed bug where Ghost Mode would cause you to fall through floors afterwards

- Fixed not being able to die in the void when invincibile

- You can now keep holding down to spawn items with Populate tool when grounded

- Populate tool, now selecting a tool type sets the brush size to zero

- Highlighted slabs no longer render on top of everything

Slabs:

- Slabs now rotate when you shoot them

- Slab Get Shadow property now works for getting fullbright textures

- All slabs now get hurt with falldamage, not just blocks

- Fixed bug where horiozntal slab movement caused it to recieve continuous falldamage

- Fixed slab uv not wrapping correctly with mega chunks

- added Rotation Sensitivity property to slab files

- Added Push Get property to slab files

- Slab boards no longer visually spaz out when overlapping

Things:

- Bears are less likely to get stuck climbing up a roof now. They will now lose interest and turn around.

- Improved movement while inside slabs

- Fixed items going into the ground when dropping them

- thing files now have touch width instead of touch radius (they get automatically converted)

- Fixed torches not giving light when being carried

- Adjusted pointlight and flashlight brightness

UI:

- Added Made By property to world details

- Added ability to clear stats in world details

- Made loading bar progress more accurate

- Added voima version and universe name to the loading screen

- Added new warning screen if world.txt has no playable characters defined

- Fullscreen resolution is now always the full screen resolution

- Improved duplicate world's name generation

- Fixed not being able to open pause menu while respawning

- Fixed bug where Controls icons disappeared after reseting controls

Other:

- Made slab and thing files use .txt instead of .slab and .thing. They still work, but they get automatically converted into .txt

- Now when the game loads the txt files, it will format them on the next frame, instead of on the same frame.

- Added a smooth transition for switching between first person and third person

- Made loading world icons smoother, and they now only get loaded if the universe gets opened in the menu

- Smooth Lighting setting now saves

- Universe Editor now saves Ghost Movement and Movement Speed

- Fixed a crash related to deleting the loaded universe in game

- Fixed highlighted slabs from causing a crash

- Adjusted various Unity settings




Alpha 1.0.7

- FINALLY FIXED GHOST BLOCKS

- Fixed the WASD crash

- New blocks no longer fall when attached to different sized blocks/slabs (Not a perfect solution, they still fall when hit/updated)

- Instead of spam clicking, You can now hold down to keep mining when holding a block

- Improved the World Editor's Spawn Item button, You can now drag and drop items straight to the hotbar, not just to the inventory window

- Added loading screen for loading universes

- Universes load a lot smoother now

- Added ability to add footstep sounds for .slab files

- Added ability to add slam sounds .slab files (when a thing falls to the ground)

- Blocks can now be placed freely onto block walls with Control

- Adjusted Block Setting window's visual interface

- Improved how windows react with screen bounds

- Fixed World Editor drawings not being visible on top of the sky

- Fixed being able to punch (Mine blocks) when a window was open

- Fixed a crash with World Edit's convert tool (Slab highlights are now disabled)

- Fixed a crash related to clans

- Fixed a case where world wouldnt load because of some corrupt slab data

- Some sounds in Nature Gaze are now .ogg instead of .wav

- Version number is now always visible at the bottom right corner (Helps me debug screenshots)




Alpha 1.0.6

- Improved vertical movement physics of slabs

- Added volume slider for music

- Added star settings to world.txt; Star Count, Star Size, Star Sky Speed

- Game no longer saves anything when quitting the game from the window's [X] button

- Shadows can now be turned off completely (Set shadow quality to 0% (with Left Arrow))

- Fullscreen is now fullscreen windowed

- Block placement has been slowed down, except it speeds up based on your current movement speed

- Block Size text now renders correctly on top of the preview block

- Block Size window is now hidden when inventory or type menus are open

- The preview for placing a block is now only seen from the player

- Clan members now leave your clan if you hurt them and make them angry

- Added working idle animations for plants

- New worlds now have their icon correctly placed into the middle of the world menu area

- Fixed gun animation freezing when dropped mid animation

- Fixed world editor drawing bobbing when it shouldnt

- Default FPS Limit is now 120

- Adjusted hitbox of bush.thing

- Engine folder is no longer hidden




Alpha 1.0.5

- Fixed FPS Limit setting

- Fixed Fan/self shoot killing you instantly

- Fixed tooltips not showing for held items controls

- Fixed pickup sound not being heard in third person

- Fixed diagonal movement not being normalized (sorry speedrunners)

- Fixed the type menu from breaking every menu when trying to drag or click its scrollbar (yikes)

- Fixed songs not being saved in world.txt if there were more than one

- Added new variable "First song wait" to world.txt

- Added Hashtag to font

- Increased World Editor's sculpt modes default brush size

- World Editor's Paint tool has been renamed to Convert tool

- Fixed Haze hurt sound being a song by default

- Jawns now delete themselves when they die




Alpha 1.0.4

- FIXED VOIDMA FOREVERRR

- Game no longer flashbangs you as much when you open it

- Game now has FPS Limit set to 240 by default

- Renamed DEMO folder to DEMO CONTENT




Alpha 1.0.3

- Fixed more cases where the files were loaded incorrectly (VOIDMA)




Alpha 1.0.2

- Fixed VOIDMA

- Optimized Main Menu performance

- Improved default UI scaling

- Fixed inventory being opened when typing in universe editor

- Fixed scissor sound not working

- Fixed songs not being 2D

- Fixed volume setting

- Updated EULA




Alpha 1.0.1

- ?




Alpha 1.0

- And then there was light.

Back to Home